日本のスポーツテクノロジー市場レポートコンポーネント別(ソフトウェア、ウェアラブルデバイスとスポーツ用品、サービス)、テクノロジー別(人工知能/機械学習(AI/ML)、モノのインターネット(Iot)、拡張現実/仮想現実(AR/VR))、スポーツ別(サッカー、野球、バスケットボール、アイスホッケー、アメリカンフットボール/ラグビー、テニス、クリケット、ゴルフ、Esports、その他)、アプリケーション(トラッキング、意思決定とチーム分析と管理、分析と統計、戦術とシミュレーション、トレーニング、ゲームパフォーマンス分析と怪我と健康分析)、エンドユーザー(コーチ、クラブ、リーグ、スポーツ協会、その他)、地域 2025-2033年

日本のスポーツテクノロジー市場レポートコンポーネント別(ソフトウェア、ウェアラブルデバイスとスポーツ用品、サービス)、テクノロジー別(人工知能/機械学習(AI/ML)、モノのインターネット(Iot)、拡張現実/仮想現実(AR/VR))、スポーツ別(サッカー、野球、バスケットボール、アイスホッケー、アメリカンフットボール/ラグビー、テニス、クリケット、ゴルフ、Esports、その他)、アプリケーション(トラッキング、意思決定とチーム分析と管理、分析と統計、戦術とシミュレーション、トレーニング、ゲームパフォーマンス分析と怪我と健康分析)、エンドユーザー(コーチ、クラブ、リーグ、スポーツ協会、その他)、地域 2025-2033年

Report Format: PDF+Excel | Report ID: SR112025A30050

Language of the Report – English

ただし、追加料金で日本語のレポートが入手できる場合もある。

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Japan Sports Technology Market - Introduction

    4.1    Overview
    4.2    Market Dynamics
    4.3    Industry Trends
    4.4    Competitive Intelligence
5   Japan Sports Technology Market Landscape
    5.1    Historical and Current Market Trends (2019-2024)
    5.2    Market Forecast (2025-2033)
6   Japan Sports Technology Market - Breakup by Component
    6.1    Software
        6.1.1 Overview
        6.1.2 Historical and Current Market Trends (2019-2024)
        6.1.3 Market Forecast (2025-2033)
    6.2    Wearable Devices and Sports Equipment
        6.2.1 Overview
        6.2.2 Historical and Current Market Trends (2019-2024)
        6.2.3 Market Forecast (2025-2033)
    6.3    Services
        6.3.1 Overview
        6.3.2 Historical and Current Market Trends (2019-2024)
        6.3.3 Market Forecast (2025-2033)
7   Japan Sports Technology Market - Breakup by Technology
    7.1    Artificial Intelligence/Machine Learning (AI/ML)
        7.1.1 Overview
        7.1.2 Historical and Current Market Trends (2019-2024)
        7.1.3 Market Forecast (2025-2033)
    7.2    Internet of Things (IoT)
        7.2.1 Overview
        7.2.2 Historical and Current Market Trends (2019-2024)
        7.2.3 Market Forecast (2025-2033)
    7.3    Augmented Reality/Virtuality (AR/VR)
        7.3.1 Overview
        7.3.2 Historical and Current Market Trends (2019-2024)
        7.3.3 Market Forecast (2025-2033)
8   Japan Sports Technology Market - Breakup by Sports
    8.1    Soccer
        8.1.1 Overview
        8.1.2 Historical and Current Market Trends (2019-2024)
        8.1.3 Market Forecast (2025-2033)
    8.2    Baseball
        8.2.1 Overview
        8.2.2 Historical and Current Market Trends (2019-2024)
        8.2.3 Market Forecast (2025-2033)
    8.3    Basketball
        8.3.1 Overview
        8.3.2 Historical and Current Market Trends (2019-2024)
        8.3.3 Market Forecast (2025-2033)
    8.4    Ice hockey
        8.4.1 Overview
        8.4.2 Historical and Current Market Trends (2019-2024)
        8.4.3 Market Forecast (2025-2033)
    8.5    American Football/Rugby
        8.5.1 Overview
        8.5.2 Historical and Current Market Trends (2019-2024)
        8.5.3 Market Forecast (2025-2033)
    8.6    Tennis
        8.6.1 Overview
        8.6.2 Historical and Current Market Trends (2019-2024)
        8.6.3 Market Forecast (2025-2033)
    8.7    Cricket
        8.7.1 Overview
        8.7.2 Historical and Current Market Trends (2019-2024)
        8.7.3 Market Forecast (2025-2033)
    8.8    Golf
        8.8.1 Overview
        8.8.2 Historical and Current Market Trends (2019-2024)
        8.8.3 Market Forecast (2025-2033)
    8.9    Esports
        8.9.1 Overview
        8.9.2 Historical and Current Market Trends (2019-2024)
        8.9.3 Market Forecast (2025-2033)
    8.10    Others
        8.10.1 Historical and Current Market Trends (2019-2024)
        8.10.2 Market Forecast (2025-2033)
9   Japan Sports Technology Market - Breakup by Application
    9.1    Tracking
        9.1.1 Overview
        9.1.2 Historical and Current Market Trends (2019-2024)
        9.1.3 Market Forecast (2025-2033)
    9.2    Decision Making and Team Analysis and Management
        9.2.1 Overview
        9.2.2 Historical and Current Market Trends (2019-2024)
        9.2.3 Market Forecast (2025-2033)
    9.3    Analytics and Statistics
        9.3.1 Overview
        9.3.2 Historical and Current Market Trends (2019-2024)
        9.3.3 Market Forecast (2025-2033)
    9.4    Tactics and Simulation
        9.4.1 Overview
        9.4.2 Historical and Current Market Trends (2019-2024)
        9.4.3 Market Forecast (2025-2033)
    9.5    Training
        9.5.1 Overview
        9.5.2 Historical and Current Market Trends (2019-2024)
        9.5.3 Market Forecast (2025-2033)
    9.6    Game Performance Analysis and Injury and Health Analysis
        9.6.1 Overview
        9.6.2 Historical and Current Market Trends (2019-2024)
        9.6.3 Market Forecast (2025-2033)
10  Japan Sports Technology Market - Breakup by End User
    10.1    Coaches
        10.1.1 Overview
        10.1.2 Historical and Current Market Trends (2019-2024)
        10.1.3 Market Forecast (2025-2033)
    10.2    Clubs
        10.2.1 Overview
        10.2.2 Historical and Current Market Trends (2019-2024)
        10.2.3 Market Forecast (2025-2033)
    10.3    Leagues
        10.3.1 Overview
        10.3.2 Historical and Current Market Trends (2019-2024)
        10.3.3 Market Forecast (2025-2033)
    10.4    Sports associations
        10.4.1 Overview
        10.4.2 Historical and Current Market Trends (2019-2024)
        10.4.3 Market Forecast (2025-2033)
    10.5    Others
        10.5.1 Historical and Current Market Trends (2019-2024)
        10.5.2 Market Forecast (2025-2033)
11  Japan Sports Technology Market – Breakup by Region
    11.1    Kanto Region
        11.1.1 Overview
        11.1.2 Historical and Current Market Trends (2019-2024)
        11.1.3 Market Breakup by Component
        11.1.4 Market Breakup by Technology
        11.1.5 Market Breakup by Sports
        11.1.6 Market Breakup by Application
        11.1.7 Market Breakup by End User
        11.1.8 Key Players
        11.1.9 Market Forecast (2025-2033)
    11.2    Kansai/Kinki Region
        11.2.1 Overview
        11.2.2 Historical and Current Market Trends (2019-2024)
        11.2.3 Market Breakup by Component
        11.2.4 Market Breakup by Technology
        11.2.5 Market Breakup by Sports
        11.2.6 Market Breakup by Application
        11.2.7 Market Breakup by End User
        11.2.8 Key Players
        11.2.9 Market Forecast (2025-2033)
    11.3    Central/ Chubu Region
        11.3.1 Overview
        11.3.2 Historical and Current Market Trends (2019-2024)
        11.3.3 Market Breakup by Component
        11.3.4 Market Breakup by Technology
        11.3.5 Market Breakup by Sports
        11.3.6 Market Breakup by Application
        11.3.7 Market Breakup by End User
        11.3.8 Key Players
        11.3.9 Market Forecast (2025-2033)
    11.4    Kyushu-Okinawa Region
        11.4.1 Overview
        11.4.2 Historical and Current Market Trends (2019-2024)
        11.4.3 Market Breakup by Component
        11.4.4 Market Breakup by Technology
        11.4.5 Market Breakup by Sports
        11.4.6 Market Breakup by Application
        11.4.7 Market Breakup by End User
        11.4.8 Key Players
        11.4.9 Market Forecast (2025-2033)
    11.5    Tohoku Region
        11.5.1 Overview
        11.5.2 Historical and Current Market Trends (2019-2024)
        11.5.3 Market Breakup by Component
        11.5.4 Market Breakup by Technology
        11.5.5 Market Breakup by Sports
        11.5.6 Market Breakup by Application
        11.5.7 Market Breakup by End User
        11.5.8 Key Players
        11.5.9 Market Forecast (2025-2033)
    11.6    Chugoku Region
        11.6.1 Overview
        11.6.2 Historical and Current Market Trends (2019-2024)
        11.6.3 Market Breakup by Component
        11.6.4 Market Breakup by Technology
        11.6.5 Market Breakup by Sports
        11.6.6 Market Breakup by Application
        11.6.7 Market Breakup by End User
        11.6.8 Key Players
        11.6.9 Market Forecast (2025-2033)
    11.7    Hokkaido Region
        11.7.1 Overview
        11.7.2 Historical and Current Market Trends (2019-2024)
        11.7.3 Market Breakup by Component
        11.7.4 Market Breakup by Technology
        11.7.5 Market Breakup by Sports
        11.7.6 Market Breakup by Application
        11.7.7 Market Breakup by End User
        11.7.8 Key Players
        11.7.9 Market Forecast (2025-2033)
    11.8    Shikoku Region
        11.8.1 Overview
        11.8.2 Historical and Current Market Trends (2019-2024)
        11.8.3 Market Breakup by Component
        11.8.4 Market Breakup by Technology
        11.8.5 Market Breakup by Sports
        11.8.6 Market Breakup by Application
        11.8.7 Market Breakup by End User
        11.8.8 Key Players
        11.8.9 Market Forecast (2025-2033)
12  Japan Sports Technology Market – Competitive Landscape
    12.1    Overview
    12.2    Market Structure
    12.3    Market Player Positioning
    12.4    Top Winning Strategies
    12.5    Competitive Dashboard
    12.6    Company Evaluation Quadrant
13  Profiles of Key Players
    13.1    Company A 
        13.1.1 Business Overview
        13.1.2 Product Portfolio
        13.1.3 Business Strategies
        13.1.4 SWOT Analysis
        13.1.5 Major News and Events
    13.2    Company B
        13.2.1 Business Overview
        13.2.2 Product Portfolio
        13.2.3 Business Strategies
        13.2.4 SWOT Analysis
        13.2.5 Major News and Events
    13.3    Company C
        13.3.1 Business Overview
        13.3.2 Product Portfolio
        13.3.3 Business Strategies
        13.3.4 SWOT Analysis
        13.3.5 Major News and Events
    13.4    Company D 
        13.4.1 Business Overview
        13.4.2 Product Portfolio
        13.4.3 Business Strategies
        13.4.4 SWOT Analysis
        13.4.5 Major News and Events
    13.5    Company E
        13.5.1 Business Overview
        13.5.2 Product Portfolio
        13.5.3 Business Strategies
        13.5.4 SWOT Analysis
        13.5.5 Major News and Events

Company names have not been provided here as this is a sample TOC. The complete list is provided in the report.

14  Japan Sports Technology Market - Industry Analysis
    14.1    Drivers, Restraints, and Opportunities
        14.1.1 Overview
        14.1.2 Drivers
        14.1.3 Restraints
        14.1.4 Opportunities
    14.2   Porters Five Forces Analysis
        14.2.1 Overview
        14.2.2 Bargaining Power of Buyers
        14.2.3 Bargaining Power of Suppliers
        14.2.4 Degree of Competition
        14.2.5 Threat of New Entrants
        14.2.6 Threat of Substitutes
    14.3    Value Chain Analysis
15  Appendix

日本のスポーツテクノロジー市場レポートコンポーネント別(ソフトウェア、ウェアラブルデバイスとスポーツ用品、サービス)、テクノロジー別(人工知能/機械学習(AI/ML)、モノのインターネット(Iot)、拡張現実/仮想現実(AR/VR))、スポーツ別(サッカー、野球、バスケットボール、アイスホッケー、アメリカンフットボール/ラグビー、テニス、クリケット、ゴルフ、Esports、その他)、アプリケーション(トラッキング、意思決定とチーム分析と管理、分析と統計、戦術とシミュレーション、トレーニング、ゲームパフォーマンス分析と怪我と健康分析)、エンドユーザー(コーチ、クラブ、リーグ、スポーツ協会、その他)、地域 2025-2033年
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