Vietnam Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2024-2032

Vietnam Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112025A19315

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Vietnam Esports Market - Introduction

    4.1    Overview
    4.2    Market Dynamics
    4.3    Industry Trends
    4.4    Competitive Intelligence
5   Vietnam Esports Market Landscape
    5.1    Historical and Current Market Trends (​2018-2023​)
    5.2    Market Forecast (​2024-2032​)
6   Vietnam Esports Market - Breakup by Revenue Model
    6.1    Media Rights
        6.1.1 Overview
        6.1.2 Historical and Current Market Trends (​2018-2023​)
        6.1.3 Market Forecast (​2024-2032​)
    6.2    Advertising and Sponsorships
        6.2.1 Overview
        6.2.2 Historical and Current Market Trends (​2018-2023​)
        6.2.3 Market Forecast (​2024-2032​)
    6.3    Merchandise and Tickets
        6.3.1 Overview
        6.3.2 Historical and Current Market Trends (​2018-2023​)
        6.3.3 Market Forecast (​2024-2032​)
    6.4    Others
        6.4.1 Historical and Current Market Trends (​2018-2023​)
        6.4.2 Market Forecast (​2024-2032​)
7   Vietnam Esports Market - Breakup by Platform
    7.1    PC-based Esports
        7.1.1 Overview
        7.1.2 Historical and Current Market Trends (​2018-2023​)
        7.1.3 Market Forecast (​2024-2032​)
    7.2    Consoles-based Esports
        7.2.1 Overview
        7.2.2 Historical and Current Market Trends (​2018-2023​)
        7.2.3 Market Forecast (​2024-2032​)
    7.3    Mobile and Tablets
        7.3.1 Overview
        7.3.2 Historical and Current Market Trends (​2018-2023​)
        7.3.3 Market Forecast (​2024-2032​)
8   Vietnam Esports Market - Breakup by Games
    8.1    Multiplayer Online Battle Arena (MOBA)
        8.1.1 Overview
        8.1.2 Historical and Current Market Trends (​2018-2023​)
        8.1.3 Market Forecast (​2024-2032​)
    8.2    Player vs Player (PvP)
        8.2.1 Overview
        8.2.2 Historical and Current Market Trends (​2018-2023​)
        8.2.3 Market Forecast (​2024-2032​)
    8.3    First Person Shooters (FPS)
        8.3.1 Overview
        8.3.2 Historical and Current Market Trends (​2018-2023​)
        8.3.3 Market Forecast (​2024-2032​)
    8.4    Real Time Strategy (RTS)
        8.4.1 Overview
        8.4.2 Historical and Current Market Trends (​2018-2023​)
        8.4.3 Market Forecast (​2024-2032​)
9   Vietnam Esports Market – Breakup by Region
    9.1    Northern Vietnam
        9.1.1 Overview
        9.1.2 Historical and Current Market Trends (​2018-2023​)
        9.1.3 Market Breakup by Revenue Model
        9.1.4 Market Breakup by Platform
        9.1.5 Market Breakup by Games
        9.1.6 Key Players
        9.1.7 Market Forecast (​2024-2032​)
    9.2    Central Vietnam
        9.2.1 Overview
        9.2.2 Historical and Current Market Trends (​2018-2023​)
        9.2.3 Market Breakup by Revenue Model
        9.2.4 Market Breakup by Platform
        9.2.5 Market Breakup by Games
        9.2.6 Key Players
        9.2.7 Market Forecast (​2024-2032​)
    9.3    Southern Vietnam
        9.3.1 Overview
        9.3.2 Historical and Current Market Trends (​2018-2023​)
        9.3.3 Market Breakup by Revenue Model
        9.3.4 Market Breakup by Platform
        9.3.5 Market Breakup by Games
        9.3.6 Key Players
        9.3.7 Market Forecast (​2024-2032​)
10  Vietnam Esports Market – Competitive Landscape
    10.1    Overview
    10.2    Market Structure
    10.3    Market Player Positioning
    10.4    Top Winning Strategies
    10.5    Competitive Dashboard
    10.6    Company Evaluation Quadrant
11  Profiles of Key Players
    11.1    Company A 
        11.1.1 Business Overview
        11.1.2 Product Portfolio
        11.1.3 Business Strategies
        11.1.4 SWOT Analysis
        11.1.5 Major News and Events
    11.2    Company B
        11.2.1 Business Overview
        11.2.2 Product Portfolio
        11.2.3 Business Strategies
        11.2.4 SWOT Analysis
        11.2.5 Major News and Events
    11.3    Company C
        11.3.1 Business Overview
        11.3.2 Product Portfolio
        11.3.3 Business Strategies
        11.3.4 SWOT Analysis
        11.3.5 Major News and Events
    11.4    Company D 
        11.4.1 Business Overview
        11.4.2 Product Portfolio
        11.4.3 Business Strategies
        11.4.4 SWOT Analysis
        11.4.5 Major News and Events
    11.5    Company E
        11.5.1 Business Overview
        11.5.2 Product Portfolio
        11.5.3 Business Strategies
        11.5.4 SWOT Analysis
        11.5.5 Major News and Events    

Company names have not been provided here as this is a sample TOC. The complete list is provided in the report.

12  Vietnam Esports Market - Industry Analysis
    12.1    Drivers, Restraints, and Opportunities
        12.1.1 Overview
        12.1.2 Drivers
        12.1.3 Restraints
        12.1.4 Opportunities
    12.2   Porters Five Forces Analysis
        12.2.1 Overview
        12.2.2 Bargaining Power of Buyers
        12.2.3 Bargaining Power of Suppliers
        12.2.4 Degree of Competition
        12.2.5 Threat of New Entrants
        12.2.6 Threat of Substitutes
    12.3    Value Chain Analysis
13  Appendix

Vietnam Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2024-2032
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