Vietnam Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2024-2032

Vietnam Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112025A19315

Market Overview:

Vietnam esports market size is projected to exhibit a growth rate (CAGR) of 10.13% during 2024-2032. The increasing utilization of streaming platforms, which provide a space for gamers to broadcast their gameplay, interact with fans, and monetize their content through ads, subscriptions, and donations, is driving the market.

Report Attribute
Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Growth Rate (2024-2032) 10.13%


Esports, short for electronic sports, is a competitive form of video gaming where professional players or teams compete against each other in various video game titles. Esports has rapidly evolved into a phenomenon with a dedicated fan base and a thriving industry. These competitive gaming events are often organized into leagues, tournaments, and championships, with substantial cash prizes and sponsorship deals at stake. Esports encompasses a wide range of game genres, including first-person shooters, real-time strategy, multiplayer online battle arenas (MOBAs), and sports simulations. Popular titles like League of Legends, Dota 2, Counter-Strike, and Overwatch attract millions of viewers and players. Esports has not only become a form of entertainment but also a legitimate career path for talented gamers, coaches, and support staff. It has garnered mainstream recognition through media coverage and even inclusion in major sporting events. Esports continues to grow, bridging the gap between traditional sports and digital entertainment, captivating audiences with its competitiveness and skill.

Vietnam Esports Market Trends:

The esports market in Vietnam has witnessed remarkable growth in recent years, largely driven by several key factors. Firstly, the proliferation of high-speed internet connectivity has played a pivotal role in enabling competitive gaming to reach a regional audience. As a result, esports events can now be streamed seamlessly to millions of viewers in Vietnam, fostering a sense of community and engagement. Moreover, the esports market has benefited from increasing investments from both traditional sports organizations and corporate sponsors. This influx of capital has not only boosted the production value of esports tournaments but has also attracted top talent to the industry, further solidifying its legitimacy. Furthermore, the rise of mobile gaming has significantly contributed to the esports boom. Mobile esports titles have garnered massive player bases, expanding the potential audience for esports competitions. In conclusion, the esports market in Vietnam is expected to be driven by the convergence of factors such as improved connectivity, increased investment, and the popularity of mobile gaming.

Vietnam Esports Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2024-2032. Our report has categorized the market based on revenue model, platform, and games.

Revenue Model Insights:

Vietnam Esports Market Report

  • Media Rights
  • Advertising and Sponsorships
  • Merchandise and Tickets
  • Others
     

The report has provided a detailed breakup and analysis of the market based on the revenue model. This includes media rights, advertising and sponsorships, merchandise and tickets, and others.

Platform Insights:

  • PC-based Esports
  • Consoles-based Esports
  • Mobile and Tablets|
     

A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes PC-based esports, consoles-based esports, and mobile and tablets.

Games Insights:

  • Multiplayer Online Battle Arena (MOBA)
  • Player vs Player (PvP)
  • First Person Shooters (FPS)
  • Real Time Strategy (RTS)
     

The report has provided a detailed breakup and analysis of the market based on the games. This includes multiplayer online battle arena (MOBA), player vs player (PvP), first person shooters (FPS), and real time strategy (RTS).

Regional Insights:

Vietnam Esports Market Report

  • Northern Vietnam
  • Central Vietnam
  • Southern Vietnam
     

The report has also provided a comprehensive analysis of all the major regional markets, which include Northern Vietnam, Central Vietnam, and Southern Vietnam.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Vietnam Esports Market Report Coverage:

Report Features Details
Base Year of the Analysis 2023
 Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Million
Scope of the Report Exploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment: 
  • Revenue Model
  • Platform
  • Games
  • Region
Revenue Models Covered Media Rights, Advertising and Sponsorships, Merchandise and Tickets, Others
Platforms Covered PC-based Esports, Consoles-based Esports, Mobile and Tablets
Games Covered Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)
Regions Covered Northern Vietnam, Central Vietnam, Southern Vietnam
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3699
Five User License: US$ 4699
Corporate License: US$ 5699
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report:

  • How has the Vietnam esports market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Vietnam esports market?
  • What is the breakup of the Vietnam esports market on the basis of revenue model?
  • What is the breakup of the Vietnam esports market on the basis of platform?
  • What is the breakup of the Vietnam esports market on the basis of games?
  • What are the various stages in the value chain of the Vietnam esports market? 
  • What are the key driving factors and challenges in the Vietnam esports?
  • What is the structure of the Vietnam esports market and who are the key players?
  • What is the degree of competition in the Vietnam esports market?

Key Benefits for Stakeholders:

  • IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the Vietnam esports market from 2018-2032.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the Vietnam esports market.
  • Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the Vietnam esports industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

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Vietnam Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2024-2032
Purchase Options New Year Sale
Benefits of Customization
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  • Any level of personalization

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