教育分野におけるバーチャルリアリティ市場レポートコンポーネント別(ハードウェア、ソリューション、ソフトウェア)、展開形態別(クラウドベース、オンプレミス)、アプリケーション(学術機関、法人)、地域別 2025-2033

教育分野におけるバーチャルリアリティ市場レポートコンポーネント別(ハードウェア、ソリューション、ソフトウェア)、展開形態別(クラウドベース、オンプレミス)、アプリケーション(学術機関、法人)、地域別 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A27097

Language of the Report – English

ただし、追加料金で日本語のレポートが入手できる場合もある。

1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Global Virtual Reality in Education Market - Introduction
4.1 Overview
4.2 Market Dynamics
4.3 Industry Trends
4.4 Competitive Intelligence

5 Global Virtual Reality in Education Market Landscape
5.1 Historical and Current Market Trends (2019-2024)
5.2 Market Forecast (2025-2033)

6 Global Virtual Reality in Education Market - Breakup by Component
6.1 Hardware

6.1.1 Overview
6.1.2 Historical and Current Market Trends (2019-2024)
6.1.3 Market Segmentation
6.1.4 Market Forecast (2025-2033)
6.2 Solution
6.2.1 Overview
6.2.2 Historical and Current Market Trends (2019-2024)
6.2.3 Market Segmentation
6.2.4 Market Forecast (2025-2033)
6.3 Software
6.3.1 Overview
6.3.2 Historical and Current Market Trends (2019-2024)
6.3.3 Market Segmentation
6.3.4 Market Forecast (2025-2033)
6.4 Attractive Investment Proposition by Component

7 Global Virtual Reality in Education Market - Breakup by Deployment Mode
7.1 Cloud-based

7.1.1 Overview
7.1.2 Historical and Current Market Trends (2019-2024)
7.1.3 Market Segmentation
7.1.4 Market Forecast (2025-2033)
7.2 On-premises
7.2.1 Overview
7.2.2 Historical and Current Market Trends (2019-2024)
7.2.3 Market Segmentation
7.2.4 Market Forecast (2025-2033)
7.3 Attractive Investment Proposition by Deployment Mode

8 Global Virtual Reality in Education Market - Breakup by Application
8.1 Academic Institutions

8.1.1 Overview
8.1.2 Historical and Current Market Trends (2019-2024)
8.1.3 Market Segmentation
8.1.4 Market Forecast (2025-2033)
8.2 Corporates
8.2.1 Overview
8.2.2 Historical and Current Market Trends (2019-2024)
8.2.3 Market Segmentation
8.2.4 Market Forecast (2025-2033)
8.3 Attractive Investment Proposition by Application

9 Global Virtual Reality in Education Market – Breakup by Region
9.1 North America
9.1.1 United States

9.1.1.1 Market Drivers
9.1.1.2 Historical and Current Market Trends (2019-2024)
9.1.1.3 Market Breakup by Component
9.1.1.4 Market Breakup by Deployment Mode
9.1.1.5 Market Breakup by Application
9.1.1.6 Key Players
9.1.1.7 Market Forecast (2025-2033)
9.1.2 Canada
9.1.2.1 Market Drivers
9.1.2.2 Historical and Current Market Trends (2019-2024)
9.1.2.3 Market Breakup by Component
9.1.2.4 Market Breakup by Deployment Mode 
9.1.2.5 Market Breakup by Application
9.1.2.6 Key Players
9.1.2.7 Market Forecast (2025-2033)
9.2 Europe
9.2.1 Germany

9.2.1.1 Market Drivers
9.2.1.2 Historical and Current Market Trends (2019-2024)
9.2.1.3 Market Breakup by Component
9.2.1.4 Market Breakup by Deployment Mode 
9.2.1.5 Market Breakup by Application
9.2.1.6 Key Players
9.2.1.7 Market Forecast (2025-2033)
9.2.2 France
9.2.2.1 Market Drivers
9.2.2.2 Historical and Current Market Trends (2019-2024)
9.2.2.3 Market Breakup by Component
9.2.2.4 Market Breakup by Deployment Mode 
9.2.2.5 Market Breakup by Application
9.2.2.6 Key Players
9.2.2.7 Market Forecast (2025-2033)
9.2.3 United Kingdom
9.2.3.1 Market Drivers
9.2.3.2 Historical and Current Market Trends (2019-2024)
9.2.3.3 Market Breakup by Component
9.2.3.4 Market Breakup by Deployment Mode 
9.2.3.5 Market Breakup by Application
9.2.3.6 Key Players
9.2.3.7 Market Forecast (2025-2033)
9.2.4 Italy
9.2.4.1 Market Drivers
9.2.4.2 Historical and Current Market Trends (2019-2024)
9.2.4.3 Market Breakup by Component
9.2.4.4 Market Breakup by Deployment Mode 
9.2.4.5 Market Breakup by Application
9.2.4.6 Key Players
9.2.4.7 Market Forecast (2025-2033)
9.2.5 Spain
9.2.5.1 Market Drivers
9.2.5.2 Historical and Current Market Trends (2019-2024)
9.2.5.3 Market Breakup by Component
9.2.5.4 Market Breakup by Deployment Mode
9.2.5.5 Market Breakup by Application
9.2.5.6 Key Players
9.2.5.7 Market Forecast (2025-2033)
9.2.6 Others
9.2.6.1 Historical and Current Market Trends (2019-2024)
9.2.6.2 Market Forecast (2025-2033)
9.3 Asia Pacific
9.3.1 China

9.3.1.1 Market Drivers
9.3.1.2 Historical and Current Market Trends (2019-2024)
9.3.1.3 Market Breakup by Component
9.3.1.4 Market Breakup by Deployment Mode 
9.3.1.5 Market Breakup by Application
9.3.1.6 Key Players
9.3.1.7 Market Forecast (2025-2033)
9.3.2 Japan
9.3.2.1 Market Drivers
9.3.2.2 Historical and Current Market Trends (2019-2024)
9.3.2.3 Market Breakup by Component
9.3.2.4 Market Breakup by Deployment Mode 
9.3.2.5 Market Breakup by Application
9.3.2.6 Key Players
9.3.2.7 Market Forecast (2025-2033)
9.3.3 India
9.3.3.1 Market Drivers
9.3.3.2 Historical and Current Market Trends (2019-2024)
9.3.3.3 Market Breakup by Component
9.3.3.4 Market Breakup by Deployment Mode 
9.3.3.5 Market Breakup by Application 
9.3.3.6 Key Players
9.3.3.7 Market Forecast (2025-2033)
9.3.4 South Korea
9.3.4.1 Market Drivers
9.3.4.2 Historical and Current Market Trends (2019-2024)
9.3.4.3 Market Breakup by Component
9.3.4.4 Market Breakup by Deployment Mode 
9.3.4.5 Market Breakup by Application
9.3.4.6 Key Players
9.3.4.7 Market Forecast (2025-2033)
9.3.5 Australia
9.3.5.1 Market Drivers
9.3.5.2 Historical and Current Market Trends (2019-2024)
9.3.5.3 Market Breakup by Component
9.3.5.4 Market Breakup by Deployment Mode
9.3.5.5 Market Breakup by Application
9.3.5.6 Key Players
9.3.5.7 Market Forecast (2025-2033)
9.3.6 Indonesia
9.3.6.1 Market Drivers
9.3.6.2 Historical and Current Market Trends (2019-2024)
9.3.6.3 Market Breakup by Component
9.3.6.4 Market Breakup by Deployment Mode 
9.3.6.5 Market Breakup by Application
9.3.6.6 Key Players
9.3.6.7 Market Forecast (2025-2033)
9.3.7 Others
9.3.7.1 Historical and Current Market Trends (2019-2024)
9.3.7.2 Market Forecast (2025-2033)
9.4 Latin America
9.4.1 Brazil

9.4.1.1 Market Drivers
9.4.1.2 Historical and Current Market Trends (2019-2024)
9.4.1.3 Market Breakup by Component
9.4.1.4 Market Breakup by Deployment Mode
9.4.1.5 Market Breakup by Application
9.4.1.6 Key Players
9.4.1.7 Market Forecast (2025-2033)
9.4.2 Mexico
9.4.2.1 Market Drivers
9.4.2.2 Historical and Current Market Trends (2019-2024)
9.4.2.3 Market Breakup by Component
9.4.2.4 Market Breakup by Deployment Mode 
9.4.2.5 Market Breakup by Application
9.4.2.6 Key Players
9.4.2.7 Market Forecast (2025-2033)
9.4.3 Others
9.4.3.1 Historical and Current Market Trends (2019-2024)
9.4.3.2 Market Forecast (2025-2033)
9.5 Middle East and Africa
9.5.1.1 Market Drivers
9.5.1.2 Historical and Current Market Trends (2019-2024)
9.5.1.3 Market Breakup by Component
9.5.1.4 Market Breakup by Deployment Mode 
9.5.1.5 Market Breakup by Application
9.5.1.6 Market Breakup by Country
9.5.1.7 Key Players
9.5.1.8 Market Forecast (2025-2033)
9.6 Attractive Investment Proposition by Region

10 Global Virtual Reality in Education Market – Competitive Landscape
10.1 Overview
10.2 Market Structure
10.3 Market Share by Key Players
10.4 Market Player Positioning
10.5 Top Winning Strategies
10.6 Competitive Dashboard
10.7 Company Evaluation Quadrant

11 Profiles of Key Players
11.1 Avantis Systems Ltd.

11.1.1 Business Overview
11.1.2 Product Portfolio
11.1.3 Business Strategies
11.1.4 SWOT Analysis
11.1.5 Major News and Events
11.2 EON Reality Inc.
11.2.1 Business Overview
11.2.2 Product Portfolio
11.2.3 Business Strategies
11.2.4 SWOT Analysis
11.2.5 Major News and Events
11.3 FotonVR
11.3.1 Business Overview
11.3.2 Product Portfolio
11.3.3 Business Strategies
11.3.4 SWOT Analysis
11.3.5 Major News and Events
11.4 Lenovo Group Limited
11.4.1 Business Overview
11.4.2 Product Portfolio
11.4.3 Business Strategies
11.4.4 Financials
11.4.5 SWOT Analysis
11.4.6 Major News and Events
11.5 Meta Platforms Inc.
11.5.1 Business Overview
11.5.2 Product Portfolio
11.5.3 Business Strategies
11.5.4 Financials
11.5.5 SWOT Analysis
11.5.6 Major News and Events
11.6 Microsoft Corporation
11.6.1 Business Overview
11.6.2 Product Portfolio
11.6.3 Business Strategies
11.6.4 Financials
11.6.5 SWOT Analysis
11.6.6 Major News and Events
11.7 Nearpod Inc. (Renaissance Learning Inc.)
11.7.1 Business Overview
11.7.2 Product Portfolio
11.7.3 Business Strategies
11.7.4 SWOT Analysis
11.7.5 Major News and Events
11.8 RedboxVR Ltd.
11.8.1 Business Overview
11.8.2 Product Portfolio
11.8.3 Business Strategies
11.8.4 SWOT Analysis
11.8.5 Major News and Events
11.9 Veative Group
11.9.1 Business Overview
11.9.2 Product Portfolio
11.9.3 Business Strategies
11.9.4 SWOT Analysis
11.9.5 Major News and Events
11.10 VictoryXR Inc.
11.10.1 Business Overview
11.10.2 Product Portfolio
11.10.3 Business Strategies
11.10.4 SWOT Analysis
11.10.5 Major News and Events
11.11 zSpace Inc.
11.11.1 Business Overview
11.11.2 Product Portfolio
11.11.3 Business Strategies
11.11.4 SWOT Analysis
11.11.5 Major News and Events

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

12 Global Virtual Reality in Education Market - Industry Analysis
12.1 Drivers, Restraints, and Opportunities

12.1.1    Overview
12.1.2    Drivers
12.1.3    Restraints
12.1.4    Opportunities
12.1.5    Impact Analysis
12.2 Porters Five Forces Analysis
12.2.1    Overview
12.2.2    Bargaining Power of Buyers
12.2.3    Bargaining Power of Suppliers
12.2.4    Degree of Competition
12.2.5    Threat of New Entrants
12.2.6    Threat of Substitutes
12.3 Value Chain Analysis

13 Strategic Recommendations

14 Appendix

教育分野におけるバーチャルリアリティ市場レポートコンポーネント別(ハードウェア、ソリューション、ソフトウェア)、展開形態別(クラウドベース、オンプレミス)、アプリケーション(学術機関、法人)、地域別 2025-2033
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