India Esports Market Report by Revenue Source (Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship), Games (Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), Platform (PC-Based Esports, Consoles-Based Esports, Mobile and Tablets), and Region ​2025-2033

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India Esports Market Report by Revenue Source (Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship), Games (Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), Platform (PC-Based Esports, Consoles-Based Esports, Mobile and Tablets), and Region ​2025-2033 ​

Report Format: PDF+Excel | Report ID: SR112025A4457

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India Esports Market Report by Revenue Source (Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship), Games (Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), Platform (PC-Based Esports, Consoles-Based Esports, Mobile and Tablets), and Region ​2025-2033

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