India Esports Market Report by Revenue Source (Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship), Games (Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), Platform (PC-Based Esports, Consoles-Based Esports, Mobile and Tablets), and Region ​2025-2033

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India Esports Market Report by Revenue Source (Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship), Games (Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), Platform (PC-Based Esports, Consoles-Based Esports, Mobile and Tablets), and Region ​2025-2033 ​

Report Format: PDF+Excel | Report ID: SR112025A4457

Market Overview:

The India esports market size reached US$ 200.7 Million in 2024. Looking forward, IMARC Group expects the market to reach US$ 919.0 Million by 2033, exhibiting a growth rate (CAGR) of 18.42% during 2025-2033.

Report Attribute 
Key Statistics
Base Year
2024
Forecast Years
2025-2033
Historical Years
2019-2024
Market Size in 2024
US$ 200.7 Million
Market Forecast in 2033
US$ 919.0 Million
Market Growth Rate 2025-2033 18.42%


Esports, or electronic sports, are competitive video game tournaments organized through online gaming platforms. These games can be played by amateurs and professional gamers for leisure or professional championships on personal computers (PC), consoles, mobiles and tablets. The games are commonly available in multiplayer online battle arena (MOBA), player vs player (PvP), first-person shooters (FPS) and real-time strategy (RTS) formats. Esports are majorly played by gamers sponsored by organizations for advertisements, tickets, merchandise and media rights. The tournament is managed through various software that are also used for scheduling and promoting events, managing user registration, run branding campaigns and facilitate prize pools. The audiences can also watch the players compete and interact through a human-computer interface.

India Esports Market Trends:

The India Esports market is primarily being driven by the increasing popularity of mobile and PC-based video games among the millennials. Moreover, the shifting consumer preference for participation in online and mobile gaming tournaments as a recreational activity is providing a thrust to the market growth. Esports organizers offer lucrative opportunities, such as international prize pools, streaming revenues and one-to-one sponsorships, to game developers, gamers and influencers, which is also favoring the market growth. Additionally, the widespread adoption of the free-to-play (F2P) gaming model which enables the players to participate in games free of charge, is acting as another growth-inducing factor. Players use specialized live streaming platforms to stream the game and connect directly with the opponents, team players and audiences. Other factors, including the increasing penetration of high-speed internet, especially in the rural areas, along with the widespread adoption of Esports in the education industry for enhancing the cognitive abilities of the students, are anticipated to drive the market toward growth.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the India esports market report, along with forecasts at the country and regional levels from 2025-2033. Our report has categorized the market based on revenue source, games and platform.

Breakup by Revenue Source:

India Esports Market

  • Advertising
  • Media Rights
  • Merchandise and Tickets
  • Publisher Fees
  • Sponsorship
     

Breakup by Games:

  • Multiplayer Online Battle Arena (MOBA)
  • Player Vs. Player (PvP)
  • First Person Shooters (FPS)
  • Real Time Strategy (RTS)
     

Breakup by Platform:

  • PC-Based Esports
  • Consoles-Based Esports
  • Mobile and Tablets
     

Breakup by Region:

  • North India
  • West and Central India
  • South India
  • East India
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units US$ Million
Segment Coverage Revenue Source, Games, Platform, Region
Region Covered North India, West and Central India, South India, East India
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2699
Five User License: US$ 3699
Corporate License: US$ 4699
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report

We expect the India Esports market to exhibit a CAGR of 18.42% during 2024-2032.

The growing demand for online and mobile gaming tournaments, coupled with introduction of numerous rewards, such as international prize pools, streaming revenues, and one-to-one sponsorships, are primarily driving the India Esports market.

The sudden outbreak of the COVID-19 pandemic has led to the increasing demand for Esports among the millennials, owing to the temporary restrictions on outdoor recreational activities during the lockdown scenario across the nation.

Based on the revenue source, the India Esports market can be categorized into advertising, media rights, merchandise and tickets, publisher fees, and sponsorship. Among these, advertising accounts for the majority of the total market share.

Based on the games, the India Esports market has been segregated into Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), and Real Time Strategy (RTS). Currently First Person Shooters (FPS) game holds the largest market share.

Based on the platform, the India Esports market can be bifurcated into PC-based Esports, consoles-based Esports, and mobile and tablets. Among these, mobile and tablets exhibit a clear dominance in the market.

On a regional level, the market has been classified into North India, West and Central India, South India, and East India, where West and Central India currently dominate the India Esports market.

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India Esports Market Report by Revenue Source (Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship), Games (Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), Platform (PC-Based Esports, Consoles-Based Esports, Mobile and Tablets), and Region ​2025-2033

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