United States Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2024-2032

United States Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112025A2680

Market Overview:

The United States gaming peripherals market size reached US$ 1.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 2.6 Billion by 2032, exhibiting a growth rate (CAGR) of 6.9% during 2024-2032.

Report Attribute 
Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023
US$ 1.4 Billion
Market Forecast in 2032
US$ 2.6 Billion
Market Growth Rate 2024-2032 6.9%


Gaming peripherals are auxiliary devices used along with laptops or personal computers (PC). They assist in enhancing the overall gaming experience of users. Some of the commonly utilized gaming peripherals in the United States are headsets, keyboards, joysticks, mice and gamepads.

An increasing number of hard-core or casual gamers in the United States represents one of the key factors impelling the market growth. Apart from this, the rising popularity of cloud-based games that eliminate the requirement of hardware upgradations is acting as another major growth-inducing factor. Furthermore, due to the escalating demand for the immersive and realistic gaming experience, there is a significant need for superior quality gaming consoles, full-body sensors and advanced peripheral devices. Moreover, the presence of stringent regulations regarding the copyright of PC games is further bolstering the market growth. Besides this, with the sudden outbreak of the coronavirus disease (COVID-19) and individuals spending most of their time indoors, there is a rise in demand for virtual games (VR) and e-sports. This is expected to provide lucrative opportunities to manufacturers operating in the country.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the United States gaming peripherals market report, along with forecasts at the country and regional level from 2024-2032. Our report has categorized the market based on product type, gaming device type, technology and distribution channel.

Breakup by Product Type:

United States Gaming Peripherals Market

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
     

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles
     

Breakup by Technology:

  • Wired
  • Wireless
     

Breakup by Distribution Channel:

  • Online 
  • Offline 
     

Breakup by Region:

United States Gaming Peripherals Market By Region

  • Northeast
  • Midwest
  • South
  • West
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Segment Coverage Product Type, Gaming Device Type, Technology, Distribution Channel, Region
Region Covered Northeast, Midwest, South, West
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3699
Five User License: US$ 4699
Corporate License: US$ 5699
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report:

  • How has the United States gaming peripherals market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the United States gaming peripherals market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the United States gaming peripherals market and who are the key players?
  • What is the degree of competition in the industry?

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United States Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2024-2032
Purchase Options New Year Sale
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