United Kingdom Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue Type (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032

United Kingdom Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue Type (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A24488
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United Kingdom Gaming Market Overview:

The United Kingdom gaming market size reached US$ 7.3 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 14.9 Billion by 2032, exhibiting a growth rate (CAGR) of 8.20% during 2024-2032. The increasing internet penetration, the rising popularity of mobile gaming, significant advancements in gaming technology, the robust esports scene, the growing base of casual gamers, and strong consumer spending on entertainment are some of the major factors propelling the growth of the market.

Report Attribute
Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023 US$ 7.3 Billion
Market Forecast in 2032 US$ 14.9 Billion
Market Growth Rate (2024-2032) 8.20%


United Kingdom Gaming Market Trends:

Significant Technological Advancements

Innovations in gaming technology, such as virtual reality (VR), augmented reality (AR), and high-performance gaming consoles, enhance the gaming experience, attracting more players and increasing engagement. For instance, in February 2023, Sony PlayStation launched the new PS VR 2, Sony’s latest VR headset. It is designed to work with the PlayStation 5, Sony’s next-gen console that’s been plagued with manufacturing delays due to chronic semiconductor shortages. Similarly, in August 2023, Sandbox VR officially opened its largest venue globally and first ever UK site outside of London at Hammerson’s Bullring & Grand Central in Birmingham city center. The opening of Sandbox VR reflects Hammerson’s strategy to reinvigorate its assets through new brands, market firsts, and experiential concepts to attract new visitors and diversify revenue streams. The selection of Bullring & Grand Central demonstrates the appeal and quality of Hammerson’s city center estates to high-profile brands. The new venue houses seven exclusively designed interactive worlds, including the newly launched epic fantasy game, “Seekers of the Shard: Dragonfire” and a captivating replica of the Netflix phenomenon “Squid Game”, launched in early Autumn 2023.

Growing Mobile Gaming

The widespread adoption of smartphones and mobile devices is significantly expanding the gaming audience, with mobile games becoming increasingly popular due to their accessibility and convenience. According to industry reports, in 2023, 87% of UK adults own a smartphone. 96% of 16- to 24-year-olds own a smartphone, but just 69% of over-65s own a smartphone. Brits spend an average of 4 hours and 14 minutes a day on their smartphones. There are 66.11 million internet users in the UK, around 98% of the population. 7% of UK households do not have access to the internet at home in 2023. A quarter (25%) of those aged 65 and over don’t have access to the internet at home. There are estimated to be 60.2 million mobile internet users in 2023. Almost 1 in 5 internet users (18%) only go online via a smartphone. 8 in 10 people (81%) say their smartphone keeps them up at night. Such statistics empirically exemplify the increasing penetration of smartphones and mobile devices into the daily lives of individuals, particularly the young demographic, which, in turn, is contributing to the market growth significantly.

United Kingdom Gaming Market News:

In May 2024, Ukie, the leading video games industry body, announced the launch of the ‘Ask About Games’ parent hub, an invaluable resource designed to support parents, caregivers, and families in navigating the world of video games. As technology continues to evolve, so does the landscape of parenting, with video game ownership now a staple in 70% of UK households. This new hub aims to equip parents with the necessary tools and knowledge to engage in meaningful discussions about fostering healthy digital habits for their children.

In July 2024, Metric Gaming, an emerging player in premium sportsbook supply, announced a partnership with Betzone to launch the brand’s new UK sportsbook venture. This collaboration follows the successful debut of Metric’s much-hyped sportsbook platform in the Netherlands this past May. The deal marks Metric’s entry into another tightly regulated and strategically crucial market, given the B2B provider’s “whiter-than-white” regulatory strategy.

United Kingdom Gaming Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the regional and country level for 2024-2032. Our report has categorized the market based on device type, platform, revenue type, type, and age group.

Device Type Insights:

  • Consoles
  • Mobiles and Tablets
  • Computers
     

The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobiles and tablets, and computers.

Platform Insights:

  • Online
  • Offline
     

A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes online and offline.

Revenue Type Insights:

  • In-Game Purchase
  • Game Purchase
  • Advertising
     

A detailed breakup and analysis of the market based on the revenue type have also been provided in the report. This includes in-game purchase, game purchase, and advertising.

Type Insights:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others
     

A detailed breakup and analysis of the market based on the type have also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, simulation, and others.

Age Group Insights:

  • Adult
  • Children
     

A detailed breakup and analysis of the market based on the age group have also been provided in the report. This includes adult and children.

Regional Insights:

  • London
  • South East
  • North West
  • East of England
  • South West
  • Scotland
  • West Midlands
  • Yorkshire and The Humber
  • East Midlands
  • Others
     

The report has also provided a comprehensive analysis of all the major regional markets, which include London, South East, North West, East of England, South West, Scotland, West Midlands, Yorkshire and The Humber, East Midlands, and Others.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

United Kingdom Gaming Market Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Scope of the Report Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
  • Device Type
  • Platform
  • Revenue Type
  • Type
  • Age Group
  • Region
Device Types Covered Consoles, Mobiles and Tablets, Computers
Platforms Covered Online, Offline
Revenue Types Covered In-Game Purchase, Game Purchase, Advertising
Types Covered Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, Others
Age Group Covered Adult, Children
Regions Covered London, South East, North West, East of England, South West, Scotland, West Midlands, Yorkshire and The Humber, East Midlands, Others
Customization Scope 10% Free Customization
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the United Kingdom gaming market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the United Kingdom gaming market?
  • What is the breakup of the United Kingdom gaming market on the basis of device type?
  • What is the breakup of the United Kingdom gaming market on the basis of platform?
  • What is the breakup of the United Kingdom gaming market on the basis of revenue type?
  • What is the breakup of the United Kingdom gaming market on the basis of type?
  • What is the breakup of the United Kingdom gaming market on the basis of age group?
  • What are the various stages in the value chain of the United Kingdom gaming market? 
  • What are the key driving factors and challenges in the United Kingdom gaming?
  • What is the structure of the United Kingdom gaming market and who are the key players?
  • What is the degree of competition in the United Kingdom gaming market? 

Key Benefits for Stakeholders:

  • IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the United Kingdom gaming market from 2018-2032.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the United Kingdom gaming market.
  • Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the United Kingdom gaming industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

Need more help?

  • Speak to our experienced analysts for insights on the current market scenarios.
  • Include additional segments and countries to customize the report as per your requirement.
  • Gain an unparalleled competitive advantage in your domain by understanding how to utilize the report and positively impacting your operations and revenue.
  • For further assistance, please connect with our analysts.
United Kingdom Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue Type (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032
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