The United Kingdom gaming market size reached US$ 7.3 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 14.9 Billion by 2032, exhibiting a growth rate (CAGR) of 8.20% during 2024-2032. The increasing internet penetration, the rising popularity of mobile gaming, significant advancements in gaming technology, the robust esports scene, the growing base of casual gamers, and strong consumer spending on entertainment are some of the major factors propelling the growth of the market.
Report Attribute
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Key Statistics
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Base Year
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2023 |
Forecast Years
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2024-2032 |
Historical Years
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2018-2023
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Market Size in 2023 | US$ 7.3 Billion |
Market Forecast in 2032 | US$ 14.9 Billion |
Market Growth Rate (2024-2032) | 8.20% |
Significant Technological Advancements
Innovations in gaming technology, such as virtual reality (VR), augmented reality (AR), and high-performance gaming consoles, enhance the gaming experience, attracting more players and increasing engagement. For instance, in February 2023, Sony PlayStation launched the new PS VR 2, Sony’s latest VR headset. It is designed to work with the PlayStation 5, Sony’s next-gen console that’s been plagued with manufacturing delays due to chronic semiconductor shortages. Similarly, in August 2023, Sandbox VR officially opened its largest venue globally and first ever UK site outside of London at Hammerson’s Bullring & Grand Central in Birmingham city center. The opening of Sandbox VR reflects Hammerson’s strategy to reinvigorate its assets through new brands, market firsts, and experiential concepts to attract new visitors and diversify revenue streams. The selection of Bullring & Grand Central demonstrates the appeal and quality of Hammerson’s city center estates to high-profile brands. The new venue houses seven exclusively designed interactive worlds, including the newly launched epic fantasy game, “Seekers of the Shard: Dragonfire” and a captivating replica of the Netflix phenomenon “Squid Game”, launched in early Autumn 2023.
Growing Mobile Gaming
The widespread adoption of smartphones and mobile devices is significantly expanding the gaming audience, with mobile games becoming increasingly popular due to their accessibility and convenience. According to industry reports, in 2023, 87% of UK adults own a smartphone. 96% of 16- to 24-year-olds own a smartphone, but just 69% of over-65s own a smartphone. Brits spend an average of 4 hours and 14 minutes a day on their smartphones. There are 66.11 million internet users in the UK, around 98% of the population. 7% of UK households do not have access to the internet at home in 2023. A quarter (25%) of those aged 65 and over don’t have access to the internet at home. There are estimated to be 60.2 million mobile internet users in 2023. Almost 1 in 5 internet users (18%) only go online via a smartphone. 8 in 10 people (81%) say their smartphone keeps them up at night. Such statistics empirically exemplify the increasing penetration of smartphones and mobile devices into the daily lives of individuals, particularly the young demographic, which, in turn, is contributing to the market growth significantly.
In May 2024, Ukie, the leading video games industry body, announced the launch of the ‘Ask About Games’ parent hub, an invaluable resource designed to support parents, caregivers, and families in navigating the world of video games. As technology continues to evolve, so does the landscape of parenting, with video game ownership now a staple in 70% of UK households. This new hub aims to equip parents with the necessary tools and knowledge to engage in meaningful discussions about fostering healthy digital habits for their children.
In July 2024, Metric Gaming, an emerging player in premium sportsbook supply, announced a partnership with Betzone to launch the brand’s new UK sportsbook venture. This collaboration follows the successful debut of Metric’s much-hyped sportsbook platform in the Netherlands this past May. The deal marks Metric’s entry into another tightly regulated and strategically crucial market, given the B2B provider’s “whiter-than-white” regulatory strategy.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the regional and country level for 2024-2032. Our report has categorized the market based on device type, platform, revenue type, type, and age group.
Device Type Insights:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobiles and tablets, and computers.
Platform Insights:
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes online and offline.
Revenue Type Insights:
A detailed breakup and analysis of the market based on the revenue type have also been provided in the report. This includes in-game purchase, game purchase, and advertising.
Type Insights:
A detailed breakup and analysis of the market based on the type have also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, simulation, and others.
Age Group Insights:
A detailed breakup and analysis of the market based on the age group have also been provided in the report. This includes adult and children.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include London, South East, North West, East of England, South West, Scotland, West Midlands, Yorkshire and The Humber, East Midlands, and Others.
The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Units | US$ Billion |
Scope of the Report | Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Device Types Covered | Consoles, Mobiles and Tablets, Computers |
Platforms Covered | Online, Offline |
Revenue Types Covered | In-Game Purchase, Game Purchase, Advertising |
Types Covered | Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, Others |
Age Group Covered | Adult, Children |
Regions Covered | London, South East, North West, East of England, South West, Scotland, West Midlands, Yorkshire and The Humber, East Midlands, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |