The global toys and games market size reached USD 118.7 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 174.3 Billion by 2033, exhibiting a growth rate (CAGR) of 4.36% during 2025-2033. The emergence of online multiplayer games, social gaming platforms, and interactive digital toys, the advent of classic games and toys, both in their original forms and in modern adaptations, and continuous advancements are some of the major factors propelling the growth of the market.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024
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USD 118.7 Billion |
Market Forecast in 2033
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USD 174.3 Billion |
Market Growth Rate 2025-2033 | 4.36% |
Rising Educational and Developmental Focus
The increasing awareness of the developmental benefits of educational and STEM toys is driving the market growth. For instance, in October 2023, Hasbro, Inc. a leading toy and game company announced the STEM-based program with Girl Up on International Day of the Girl to mobilize a movement of girl leadership, innovation, and creativity. Similarly, in November 2023, LeapFrog® Enterprises, Inc., a leader in innovative educational toys for children, announced the launch of new additions to its award-winning infant and preschool lines. These deliciously entertaining food role-play toys include the Build-a-Slice Pizza Cart™, Match & Learn Cookies™, Rainbow Tea for Two™ and Rainbow Learning Lights Mixer. This is expected to boost the toys and games market forecast over the coming years.
Expansion of the E-commerce Sector
The growth of online retail platforms enhances accessibility, convenience, and a wider range of products for consumers. For instance, in August 2022, Amazon announced the launch of the 'Made in India' toy store. As the name implies, customers can purchase all the locally manufactured toys from the e-commerce platform. Indian sellers will also be able to sell locally produced toys. Amazon says the new initiative is in line with the government's calls for a self-reliant India. According to the data from Invest India, the Indian e-commerce industry is projected to reach US$ 300 billion by 2030, experiencing significant growth. The indigenous e-commerce giant Flipkart is poised to raise US$ 1 billion in a new funding round, with its parent company Walmart anticipated to contribute US$ 600 million. This is further fueling the toys and games market statistics significantly.
Significant Technological Advancements
The increasing integration of technology into toys, such as smart toys and augmented reality games, enhances play experiences, attracting tech-savvy children and parents seeking interactive and educational products. For instance, in January 2024, Ravensburger announced a trio of new family-friendly products set to release this year, including GraviTrax Junior, Garden Heist, and Oh My Pigeons! GraviTrax Junior aims to teach STEM concepts in a fun way by allowing children to create gravity-based marble runs using the tracks, tiles, and tools included in the set. The series includes base sets and add-ons, as well as jungle, ice, desert, and ocean-themed sets. Garden Heist is based on the children’s activities Red Light, Green Light and Hide-and-Seek, players become racoons trying to sneak into a garden to snatch food and other goodies. Oh My Pigeons! is a party-style game in which players try to attract pigeons to their park bench with snacks or steal them from their rivals.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global and regional levels for 2025-2033. Our report has categorized the market based on product type and distribution channel.
Breakup by Product Type:
Dolls accounts for the majority of the market share
The report has provided a detailed breakup and analysis of the market based on the product type. This includes plush toys, infant/preschool toys, activity toys, dolls, games and puzzles, ride-ons and others. According to the report, Dolls represented the largest segment.
The demand for dolls is driven by the growing focus on educational dolls, designed to aid cognitive development in children. Parents are increasingly choosing educational dolls over traditional ones, influencing manufacturers to prioritize these products. Another key factor is the advent of nostalgia-driven sales, where limited edition releases of vintage or classic dolls attract an older demographic. Along with this, the rise in e-commerce platforms also allows for better global reach and easier access to niche doll collections, contributing to market growth. Technology integration is making its mark as well; dolls with interactive features like voice recognition are increasingly popular. For instance, in April 2023, Mattel, Inc. announced the addition of a barbie doll with Down syndrome, created to allow even more children to see themselves in Barbie, as well as have Barbie reflect the world around them. The Barbie doll with Down syndrome is meant to inspire all children to tell more stories through play.
Breakup by Distribution Channel:
Specialty stores holds the largest share of the industry
A detailed breakup and analysis of the market based on the distribution channel have also been provided in the report. This includes specialty stores, supermarkets and hypermarkets, departmental stores, online stores and general stores. According to the report, specialty stores accounted for the largest market share.
The specialty stores distribution channel remains a crucial component in the toys and games industry, influenced by the personalized customer experience these stores offer, such as hands-on trials and expert guidance, which online channels can't fully replicate. Consumers often prefer specialty stores for exclusive or niche products that may not be readily available in mass retail or online. Another influential factor is the rise of 'shop local' movements, encouraging consumers to support community-based retailers. This sentiment tends to benefit specialty stores, which are often viewed as more unique and authentic compared to large retail chains. Besides this, brand collaborations and limited-edition releases also typically make their debut at specialty stores, attracting a dedicated consumer base looking for unique and collectible items.
Breakup by Region:
Asia Pacific leads the market, accounting for the largest toys and games market share
The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, the Middle East and Africa, and Latin America. According to the report, Asia Pacific exhibits the largest segment.
The Asia Pacific region is experiencing robust growth in the toys and games industry, propelled by the growing middle class with increasing disposable income. As consumers are willing to spend more on recreational items for children, demand for high-quality toys and games rises. E-commerce is another significant driver; online shopping platforms are making it easier for consumers to access a wide variety of products, even in remote areas. Furthermore, the region is home to some of the world's most populous countries, such as China and India, where a youthful demographic is naturally inclined to fuel industry growth. For instance, in April 2023, Funskool India Ltd launched a marvelous mix of entertaining and educational toys. With over 15 new products being introduced from Funskool’s homegrown brands – Giggles, Games, Fundough, Handycrafts, and Play & Learn.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Scope of the Report | Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Plush Toys, Infant/PreSchool Toys, Activity Toys, Dolls, Games and Puzzles, Ride-Ons, Others |
Distribution Channels Covered | Specialty Stores, Supermarkets and Hypermarkets, Departmental Stores, Online Stores, General Stores |
Regions Covered | Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Companies Covered | Hasbro, Mattel, Ravensburger, Tomy, The Lego Group, Funtastic, JAKKS Pacific, Lansay, LeapFrog Enterprises, MGA Entertainment, Playmates Toys, ToyQuest, Vivid Imaginations, etc. |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
The global toys and games market was valued at USD 118.7 Billion in 2024.
We expect the global toys and games market to exhibit a CAGR of 4.36% during 2025-2033.
The rising adoption of toys as they aid children in expressing their emotions and boost the creativity, along with the growing demand for games to de-stress and improve the cognitive, physical, and social skills, is primarily driving the global toys and games market.
The sudden outbreak of the COVID-19 pandemic has led to the changing consumer inclination from conventional brick-and-mortar distribution channels towards online retail platforms for the purchase of numerous toys and games.
Based on the product type, the global toys and games market has been segregated into plush toys, infant /preschool toys, activity toys, dolls, games and puzzles, ride-ons, and others. Among these, dolls currently exhibit clear dominance in the market.
Based on the distribution channel, the global toys and games market can be bifurcated into specialty stores, supermarkets and hypermarkets, departmental stores, online stores, and general stores. Currently, specialty stores hold the largest market share.
On a regional level, the market has been classified into North America, Asia-Pacific, Europe, Latin America, and Middle East and Africa, where Asia-Pacific currently dominates the global market.
Some of the major players in the global toys and games market include Hasbro, Mattel, Ravensburger, Tomy, The Lego Group, Funtastic, JAKKS Pacific, Lansay, LeapFrog Enterprises, MGA Entertainment, Playmates Toys, ToyQuest, Vivid Imaginations, etc.