1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 South Korea Virtual Reality Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Segment
6.1 Software
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Hardware
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Device
7.1 Personal Computers
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Consoles
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Mobile Devices
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Age Group
8.1 Adults
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Children
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Types of Games
9.1 Racing
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Adventure
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Fighting
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Shooting
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Mystery Thriller
9.5.1 Market Trends
9.5.2 Market Forecast
9.6 Puzzle
9.6.1 Market Trends
9.6.2 Market Forecast
9.7 Science Fiction
9.7.1 Market Trends
9.7.2 Market Forecast
9.8 Others
9.8.1 Market Trends
9.8.2 Market Forecast
10 Market Breakup by Region
10.1 East
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 West
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Southwest
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Southeast
10.4.1 Market Trends
10.4.2 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Policy and Regulatory Landscape
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
List of Figures
Figure 1: South Korea: Virtual Reality Gaming Market: Major Drivers and Challenges
Figure 2: South Korea: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018-2023
Figure 3: South Korea: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 4: South Korea: Virtual Reality Gaming Market: Breakup by Segment (in %), 2023
Figure 5: South Korea: Virtual Reality Gaming Market: Breakup by Device (in %), 2023
Figure 6: South Korea: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2023
Figure 7: South Korea: Virtual Reality Gaming Market: Breakup by Types of Games (in %), 2023
Figure 8: South Korea: Virtual Reality Gaming Market: Breakup by Region (in %), 2023
Figure 9: South Korea: Virtual Reality Gaming (Software) Market: Sales Value (in Million US$), 2018 & 2023
Figure 10: South Korea: Virtual Reality Gaming (Software) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 11: South Korea: Virtual Reality Gaming (Hardware) Market: Sales Value (in Million US$), 2018 & 2023
Figure 12: South Korea: Virtual Reality Gaming (Hardware) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 13: South Korea: Virtual Reality Gaming (Personal Computers) Market: Sales Value (in Million US$), 2018 & 2023
Figure 14: South Korea: Virtual Reality Gaming (Personal Computers) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 15: South Korea: Virtual Reality Gaming (Gaming Consoles) Market: Sales Value (in Million US$), 2018 & 2023
Figure 16: South Korea: Virtual Reality Gaming (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 17: South Korea: Virtual Reality Gaming (Mobile Devices) Market: Sales Value (in Million US$), 2018 & 2023
Figure 18: South Korea: Virtual Reality Gaming (Mobile Devices) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 19: South Korea: Virtual Reality Gaming (Adults) Market: Sales Value (in Million US$), 2018 & 2023
Figure 20: South Korea: Virtual Reality Gaming (Adults) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 21: South Korea: Virtual Reality Gaming (Children) Market: Sales Value (in Million US$), 2018 & 2023
Figure 22: South Korea: Virtual Reality Gaming (Children) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 23: South Korea: Virtual Reality Gaming (Racing) Market: Sales Value (in Million US$), 2018 & 2023
Figure 24: South Korea: Virtual Reality Gaming (Racing) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 25: South Korea: Virtual Reality Gaming (Adventure) Market: Sales Value (in Million US$), 2018 & 2023
Figure 26: South Korea: Virtual Reality Gaming (Adventure) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 27: South Korea: Virtual Reality Gaming (Fighting) Market: Sales Value (in Million US$), 2018 & 2023
Figure 28: South Korea: Virtual Reality Gaming (Fighting) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 29: South Korea: Virtual Reality Gaming (Shooting) Market: Sales Value (in Million US$), 2018 & 2023
Figure 30: South Korea: Virtual Reality Gaming (Shooting) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 31: South Korea: Virtual Reality Gaming (Mystery Thriller) Market: Sales Value (in Million US$), 2018 & 2023
Figure 32: South Korea: Virtual Reality Gaming (Mystery Thriller) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 33: South Korea: Virtual Reality Gaming (Puzzle) Market: Sales Value (in Million US$), 2018 & 2023
Figure 34: South Korea: Virtual Reality Gaming (Puzzle) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 35: South Korea: Virtual Reality Gaming (Science Fiction) Market: Sales Value (in Million US$), 2018 & 2023
Figure 36: South Korea: Virtual Reality Gaming (Science Fiction) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 37: South Korea: Virtual Reality Gaming (Other Type of Games) Market: Sales Value (in Million US$), 2018 & 2023
Figure 38: South Korea: Virtual Reality Gaming (Other Type of Games) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 39: East: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 40: East: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 41: West: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 42: West: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 43: Southwest: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 44: Southwest: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 45: Southeast: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 46: Southeast: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 47: South Korea: Virtual Reality Gaming Industry: SWOT Analysis
Figure 48: South Korea: Virtual Reality Gaming Industry: Value Chain Analysis
Figure 49: South Korea: Virtual Reality Gaming Industry: Porter’s Five Forces Analysis
List of Tables
Table 1: South Korea: Virtual Reality Gaming Market: Key Industry Highlights, 2023 and 2032
Table 2: South Korea: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million US$), 2024-2032
Table 3: South Korea: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million US$), 2024-2032
Table 4: South Korea: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million US$), 2024-2032
Table 5: South Korea: Virtual Reality Gaming Market Forecast: Breakup by Types of Games (in Million US$), 2024-2032
Table 6: South Korea: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million US$), 2024-2032
Table 7: South Korea: Virtual Reality Gaming Market: Competitive Structure
Table 8: South Korea: Virtual Reality Gaming Market: Key Players