South Korea Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033

South Korea Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A2677

Market Overview:

The South Korea gaming peripherals market size reached USD 336.1 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 698.5 Million by 2033, exhibiting a growth rate (CAGR) of 8.04% during 2025-2033.

Report Attribute 
Key Statistics
Base Year
2024
Forecast Years
2025-2033
Historical Years
2019-2024
Market Size in 2024
USD 336.1 Million
Market Forecast in 2033
USD 698.5 Million
Market Growth Rate 2025-2033 8.04%


Gaming peripherals are used with personal computers (PCs) or laptops to improve the overall gaming experience. They are either offered with games or can be purchased separately as per the requirement. At present, the strong gaming culture in South Korea and the escalating demand for competitive online games are providing lucrative opportunities to manufacturers operating in the country to launch innovative products and expand their existing consumer base.

The easy availability of advanced gaming consoles and ultra-high-definition (UHD) TVs and personal computers (PCs) represents one of the key factors stimulating the market growth. Moreover, the increasing adoption of multiplayer video games and advancements in gaming mice are some of the other growth-inducing factors bolstering the market growth. Apart from this, the growing popularity of wireless and smart gaming peripherals, along with the introduction of haptic-enabled gaming peripherals for musical games, is also contributing to the market growth. Furthermore, the outbreak of the coronavirus disease (COVID-19) and social distancing measures implemented by the Government has escalated the demand for e-sports, and virtual reality (VR) and augmented reality (AR) games. This, in turn, is influencing the market growth positively.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the South Korea gaming peripherals market report, along with forecasts at the country and regional level from 2025-2033. Our report has categorized the market based on product type, gaming device type, technology and distribution channel.

Breakup by Product Type:

South Korea Gaming Peripherals Market

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Breakup by Technology:

  • Wired
  • Wireless

Breakup by Distribution Channel:

  • Online 
  • Offline 

Breakup by Region:

  • East
  • West
  • Southwest
  • Southeast

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units  Million USD
Segment Coverage Product Type, Gaming Device Type, Technology, Distribution Channel, Region
Region Covered East, West, Southwest, Southeast
Customization Scope 10% Free Customization
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the South Korea gaming peripherals market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the South Korea gaming peripherals market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the South Korea gaming peripherals market and who are the key players?
  • What is the degree of competition in the industry?

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South Korea Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033
Purchase Options New Year Sale
Benefits of Customization
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