South Korea gaming market size is projected to exhibit a growth rate (CAGR) of 7.60% during 2024-2032. The rising disposable incomes, technological advancements, expanding internet penetration, increasing youth population, government support for the gaming industry, and the growing popularity of e-sports and online gaming platforms are some of the key factors creating a positive outlook for the market.
Report Attribute
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Key Statistics
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Base Year
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2023 |
Forecast Years
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2024-2032
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Historical Years
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2018-2023
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Market Growth Rate (2024-2032) | 7.60% |
Expansion of mobile gaming
According to the 2019 White Paper on Korean Games by the Ministry of Culture, Sports and Tourism, Korea's game market is valued at $12.9 billion. The widespread use of smartphones and high-speed internet access has made mobile gaming highly accessible to a broad audience. With one of the highest global gamer penetration rates, mobile games generated $6.3 billion, comprising 90% of total app revenue in 2019. These games appeal to a wide range of demographics, from casual gamers to hardcore enthusiasts, due to their convenience and the vast array of genres available. Popular mobile games such as "Lineage M" and "PUBG Mobile" have garnered millions of players, generating significant revenue and fostering a vibrant gaming culture through social and multiplayer capabilities, providing an impetus to the market growth.
Rise of e-sports
South Korea is recognized as a global e-sports hub with a highly developed infrastructure supporting competitive gaming. Professional e-sports leagues and tournaments, such as the League of Legends Champions Korea (LCK) and the Overwatch League, attract massive audiences and significant investment. At Seoul Game Academy, a chain of schools in South Korea's capital, 3,000 students aged nine and up (roughly 99% of them boys) hone their skills at nine games in hopes of becoming full-time "e-sports" athletes. The popularity of competitive gaming has increased due to the success of South Korean e-sports teams on the international scene. E-sports has gained mainstream acceptance, with extensive media coverage and broadcasts on major television networks, attracting sponsorships and partnerships from prominent brands and thus aiding in the market expansion and visibility.
Increasing integration of advanced technologies
The increasing integration of advanced technologies such as VR and AR is transforming the South Korean gaming industry. These technologies offer immersive gaming experiences that enhance player engagement and satisfaction. VR and AR games enable users to interact with virtual environments in novel ways, providing a sense of presence and immersion unmatched by traditional gaming. Additionally, the development and commercialization of VR and AR hardware, such as headsets and motion controllers, have made these experiences more accessible. For instance, South Korean operator SK Telecom has introduced three 5G AR and VR services for eSports fans. Named 'Jump AR,' 'LCK VR Live Broadcasting,' and 'VR Replay'. Concurrent with this, VR gaming cafes and arcades are becoming increasingly popular, and offering a social and interactive gaming experience, which is strengthening the market growth.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2024-2032. Our report has categorized the market based on device type, platform, revenue, type, and age group.
Breakup by Device Type:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobiles and tablets and computers.
Consoles remain a popular choice for gaming in South Korea, offering high-quality graphics and exclusive game titles. Several brands provide immersive gaming experiences, fostering a strong community of dedicated console gamers.
Concurrently, mobile and tablet gaming is rapidly expanding due to its convenience and accessibility. High smartphone penetration and advances in mobile technology enable graphically rich and engaging games, attracting a diverse audience ranging from casual players to serious gamers.
Apart from this, in South Korea, PC gaming is very popular because of its powerful hardware and vast game selection. Thus, the surging demand for gaming PCs and peripherals, such as advanced graphics cards and gaming keyboards, is bolstering the South Korea gaming market size.
Breakup by Platform:
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes online and offline.
South Korea's online gaming market is flourishing due to the country's high internet penetration rate and the demand for multiplayer and cloud-based games. Online platforms facilitate social interactions and competitive play by providing a vast selection of games that can be accessed through subscriptions or one-time purchases. This increases user engagement and helps online platforms hold a significant South Korea gaming market share.
Whereas offline gaming remains widely popular because console and PC games don't need to be online all the time. Those who prefer single-player games or have limited internet access are catered to in this section. Physical game copies, retail locations, and gaming cafes all contribute to the offline gaming ecosystem by retaining a devoted user base.
Breakup by Revenue:
The report has provided a detailed breakup and analysis of the market based on the revenue. This includes in-game purchase, game purchase, and advertising.
In-game purchases are a major revenue stream, allowing players to buy virtual goods, enhancements, and cosmetic items within the game. This model boosts user engagement and monetization by offering customization options, power-ups, and exclusive content, encouraging players to spend more on enhancing their gaming experience.
In addition to this, game purchases involve the one-time sale of a game, either digitally or as a physical copy. This traditional revenue model remains significant, especially for premium games on consoles and PCs. It provides developers with upfront revenue and players with complete access to the game content without ongoing costs.
Furthermore, advertising within games includes banner ads, video ads, and sponsored content integrated into the gaming experience. This model generates revenue by leveraging the large and engaged player base, providing advertisers with a targeted audience, thereby positively impacting the South Korea gaming market outlook.
Breakup by Type:
A detailed breakup and analysis of the market based on the type have also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, simulation, and others.
Adventure and role-playing games (RPGs) offer immersive storylines and character development, allowing players to embark on quests and explore expansive worlds. These games emphasize narrative and player choice, attracting gamers who enjoy deep, engaging experiences with complex plots and rich, interactive environments.
Moreover, puzzle games provide a form of relaxation and mental stimulation. In a society where work and academic pressures are high, many individuals turn to gaming as a way to unwind and challenge themselves mentally, driving the market growth.
Social games focus on interaction and collaboration with other players, often integrated with social media platforms. They encourage community building and social engagement, attracting players who enjoy competing with or against friends.
Meanwhile, strategy games require players to plan and execute tactics to achieve objectives, often involving resource management and decision-making. Besides this, the rise of online and multiplayer strategy games is contributing to the genre's popularity.
Also, simulation games replicate real-world activities, allowing players to control virtual environments and scenarios. These games can cover various aspects, such as life simulation, city-building, and vehicle operation, which is further propelling South Korea's gaming market scope.
Breakup by Age Group:
The report has provided a detailed breakup and analysis of the market based on the age group. This includes adult and children.
The adult gaming segment encompasses a wide range of genres, from action and adventure to strategy and simulation. Adults often seek immersive and complex gaming experiences, with many engaging in multiplayer and competitive games. This group drives demand for high-quality graphics, deep narratives, and advanced gaming technologies.
In contrast, the children's gaming segment focuses on educational and entertainment games designed to be age-appropriate and engaging. These games often feature simple controls, colorful graphics, and educational content to promote learning and development. Parents prioritize safe and enriching experiences, driving demand for games that are both fun and educational.
Breakup by Region:
The report has also provided a comprehensive analysis of all the major markets in the region, which include Seoul Capital Area, Yeongnam (Southeastern Region), Honam (Southwestern Region), and Hoseo (Central Region).
South Korea gaming market insights show the Seoul Capital Area as the primary economic and cultural hub, driving significant demand for diverse gaming products. This region boasts high internet penetration, advanced infrastructure, and a dense population, fostering a thriving gaming community and extensive e-sports activities.
Yeongnam encompasses a key industrial and economic region with a strong gaming culture. The region's active e-sports scene, numerous gaming cafes, and growing technology sector contribute to a vibrant gaming market, attracting both casual and competitive gamers.
On the other hand, Honam is known for its rich cultural heritage and growing technology adoption. The region is seeing increased interest in gaming, driven by younger populations and improving internet infrastructure, supporting both traditional and mobile gaming markets.
Moreover, Hoseo benefits from its strategic location and expanding urbanization. The region's diverse population and increasing disposable incomes drive demand for various gaming platforms and genres, supported by a growing number of gaming cafes and technology-focused educational institutions.
Report Features | Details |
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Base Year of the Analysis | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Units | US$ Million |
Scope of the Report | Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment:
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Device Types Covered | Consoles, Mobiles and Tablets, Computers |
Platforms Covered | Online, Offline |
Revenues Covered | In-Game Purchase, Game Purchase, Advertising |
Types Covered | Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, Others |
Age Groups Covered | Adult, Children |
Regions Covered | Seoul Capital Area, Yeongnam (Southeastern Region), Honam (Southwestern Region), Hoseo (Central Region), Others |
Customization Scope | 10% Free Customization |
Report Price and Purchase Option | Single User License: US$ 3699 Five User License: US$ 4699 Corporate License: US$ 5699 |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |