Market Overview:
South East Asia esports market size is projected to exhibit a growth rate (CAGR) of 8.20% during 2024-2032. The increasing advancements in gaming hardware, internet infrastructure, and streaming technology, which have improved the overall gaming experience, making it more accessible and enjoyable for a wider audience, are driving the market.
Report Attribute
|
Key Statistics
|
Base Year
|
2023 |
Forecast Years
|
2024-2032
|
Historical Years
|
2018-2023
|
Market Growth Rate (2024-2032) |
8.20% |
Esports, or electronic sports, refers to competitive video gaming events where professional players or teams compete against each other in various video games. These events often take the form of organized multiplayer competitions, either individually or as teams, and are typically broadcasted to a live audience. Esports has gained significant traction, fostering a community of dedicated gamers, enthusiasts, and sponsors. Popular games in the esports realm include League of Legends, Dota 2, and Overwatch, among others. Esports has become a lucrative industry, with professional players earning substantial incomes and tournaments offering considerable prize pools. The growth of esports has led to the establishment of professional teams, leagues, and organizations akin to traditional sports structures and has garnered mainstream recognition, drawing the attention of both gamers and non-gamers alike.
South East Asia Esports Market Trends:
The esports market in South East Asia is rapidly expanding, primarily driven by various factors. Firstly, the surge in internet penetration and the widespread availability of high-speed internet connections have facilitated the growth of online gaming, thereby fueling the esports industry. Additionally, the increasing accessibility of advanced gaming technologies, such as virtual reality and augmented reality, has attracted a broader audience, leading to heightened engagement and participation. Moreover, the rising popularity of competitive gaming tournaments and leagues, coupled with the advent of organized esports events, has contributed significantly to the market's upward trajectory. Furthermore, the growing influence of social media platforms and streaming services has amplified the visibility of professional gamers and esports competitions, generating substantial interest among both gaming enthusiasts and non-gamers alike. Lastly, the escalating investments from major corporate sponsors, media companies, and venture capitalists, which have bolstered the infrastructure and overall ecosystem, are expected to drive the esports market in South East Asia during the forecast period.
South East Asia Esports Market Segmentation:
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2024-2032. Our report has categorized the market based on revenue model, platform, and games.
Revenue Model Insights:
- Media Rights
- Advertising and Sponsorships
- Merchandise and Tickets
- Others
The report has provided a detailed breakup and analysis of the market based on the revenue model. This includes media rights, advertising and sponsorships, merchandise and tickets, and others.
Platform Insights:
- PC-based Esports
- Consoles-based Esports
- Mobile and Tablets
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes PC-based esports, consoles-based esports, and mobile and tablets.
Games Insights:
- Multiplayer Online Battle Arena (MOBA)
- Player vs Player (PvP)
- First Person Shooters (FPS)
- Real Time Strategy (RTS)
The report has provided a detailed breakup and analysis of the market based on the games. This includes multiplayer online battle arena (MOBA), player vs player (PvP), first person shooters (FPS), and real time strategy (RTS).
Country Insights:
- Indonesia
- Thailand
- Singapore
- Philippines
- Vietnam
- Malaysia
- Others
The report has also provided a comprehensive analysis of all the major regional markets, which include Indonesia, Thailand, Singapore, Philippines, Vietnam, Malaysia, and Others.
Competitive Landscape:
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
South East Asia Esports Market Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2023 |
Historical Period |
2018-2023 |
Forecast Period |
2024-2032 |
Units |
US$ Billion |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
- Revenue Model
- Platform
- Games
- Country
|
Revenue Models Covered |
Media Rights, Advertising and Sponsorships, Merchandise and Tickets, Others |
Platforms Covered |
PC-based Esports, Consoles-based Esports, Mobile and Tablets |
Games Covered |
Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS) |
Countries Covered |
Indonesia, Thailand, Singapore, Philippines, Vietnam, Malaysia, Others |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 3699
Five User License: US$ 4699
Corporate License: US$ 5699 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
- How has the South East Asia esports market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the South East Asia esports market?
- What is the breakup of the South East Asia esports market on the basis of revenue model?
- What is the breakup of the South East Asia esports market on the basis of platform?
- What is the breakup of the South East Asia esports market on the basis of games?
- What are the various stages in the value chain of the South East Asia esports market?
- What are the key driving factors and challenges in the South East Asia esports?
- What is the structure of the South East Asia esports market and who are the key players?
- What is the degree of competition in the South East Asia esports market?
Key Benefits for Stakeholders:
- IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the South East Asia esports market from 2018-2032.
- The research report provides the latest information on the market drivers, challenges, and opportunities in the South East Asia esports market.
- Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the South East Asia esports industry and its attractiveness.
- Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.