The Singapore online gaming market is projected to exhibit a growth rate (CAGR) of 8.30% during 2024-2032. The market is primarily driven by increasing internet penetration in Singapore, significant expansion of the e-sports industry, increased smartphone usage, technological advancements, and government regulations and esports events across the region.
Report Attribute
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Key Statistics
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Base Year
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2023 |
Forecast Years
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2024-2032
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Historical Years
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2018-2023
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Market Growth Rate (2024-2032) | 8.30% |
High Internet Penetration in Singapore
Singapore's strong internet penetration rate is driving the growth of its online gaming business. According to the Infocomm Media Development Authority, Singapore Digital Society report 2023, Singapore has achieved significant digital accessibility, with almost all or 99% of resident homes having internet access and 90% owning computers by 2022. This connectivity enables smooth gameplay, which is critical for recreational and competitive players, and streaming and content production, which are vital components of the gaming community. In addition, smartphone ownership among people has hit a new high of 97%. Moreover, with the increasing internet connection, gaming businesses may reach a larger audience, encouraging the adoption of new games and the growth of mobile gaming apps. The solid digital infrastructure facilitates cloud gaming development, removing hardware limits for gamers and potentially expanding the market to individuals who do not possess high-end gaming equipment. Furthermore, high-speed internet improves the overall user experience by lowering latency, which can impede the growth of online gaming communities. These technological developments and excellent connections entice foreign gaming corporations to seek a stable market to launch new goods and motivate local developers to innovate, thus contributing to market growth.
Growing E-Sports Industry in Singapore
The e-sports industry in Singapore has shown significant growth, with the country holding numerous prominent e-sports championships that have attracted international notice. These tournaments draw foreign gamers and spectators while also developing local talent and excitement for competitive gaming. Major competitions, such as the Southeast Asian Majors and the Singapore Major, have large prize pools and are crucial to raising the city-state's status as an e-sports hotspot. According to the International Trade Administration, the Singapore gaming sector has tremendous potential for expansion. For instance, in 2019, Singapore gamers spent USD 327 million on games, establishing the country as a big contributor to the Southeast Asia games business. Approximately 46% of the online population, or 3.8 million gamers, engaged with video game content, and 21% followed e-sports. Additionally, 23% of the games played in Singapore are mobile games intended to fill time. The games and e-sports sector saw an estimated 15% growth from 2019 to 2020, with around 220 companies involved in game-related activities. Besides this, the expanding e-sports environment contributes to the broader online gaming market by increasing interest and participation in various gaming platforms across the region.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2024-2032. Our report has categorized the market based on device type, gaming type, age group, gender demographics, and model.
Device Type Insights:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes mobile devices, digital console, and computer.
Gaming Type Insights:
A detailed breakup and analysis of the market based on the gaming type have also been provided in the report. This includes casual gaming, MMO gaming, and social gaming.
Age Group Insights:
A detailed breakup and analysis of the market based on the age group have also been provided in the report. This includes below 18 years, 19-25 years, 26-35 years, 36-45 years, and over 46 years.
Gender Demographics Insights:
A detailed breakup and analysis of the market based on the gender demographics have also been provided in the report. This includes male and female.
Model Insights:
A detailed breakup and analysis of the market based on the model have also been provided in the report. This includes free-to-play games and pay-to-play games.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include North-East, Central, West, East, and North.
The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Units | Billion US$ |
Scope of the Report | Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Device Types Covered | Mobile Devices, Digital Console, Computer |
Gaming Types Covered | Casual Gaming, MMO Gaming, Social Gaming |
Age Groups Covered | Below 18 Years, 19-25 Years, 26-35 Years, 36-45 Years, Over 46 Years |
Gender Demographics Covered | Male, Female |
Models Covered | Free-to-play Games, Pay-to-Play Games |
Regions Covered | North-East, Central, West, East, North |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |