日本メタバース市場レポートコンポーネント別(ハードウェア、ソフトウェア、サービス)、技術別(ブロックチェーン、仮想現実・拡張現実、複合現実、その他)、用途別(ゲーム、オンラインショッピング、コンテンツ作成・ソーシャルメディア、イベント・会議、デジタルマーケティング、試験・検査、その他)、産業分野別(BFSI、小売、メディア・エンターテイメント、教育、航空宇宙・防衛、自動車、その他)、地域別 2025年~2033

日本メタバース市場レポートコンポーネント別(ハードウェア、ソフトウェア、サービス)、技術別(ブロックチェーン、仮想現実・拡張現実、複合現実、その他)、用途別(ゲーム、オンラインショッピング、コンテンツ作成・ソーシャルメディア、イベント・会議、デジタルマーケティング、試験・検査、その他)、産業分野別(BFSI、小売、メディア・エンターテイメント、教育、航空宇宙・防衛、自動車、その他)、地域別 2025年~2033

Report Format: PDF+Excel | Report ID: SR112025A27431

Language of the Report – English

ただし、追加料金で日本語のレポートが入手できる場合もある。

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1 Primary Sources
        2.3.2 Secondary Sources
    2.4    Market Estimation
        2.4.1 Bottom-Up Approach
        2.4.2 Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Japan Metaverse Market - Introduction

    4.1    Overview
    4.2    Market Dynamics
    4.3    Industry Trends
    4.4    Competitive Intelligence
5   Japan Metaverse Market Landscape
    5.1    Historical and Current Market Trends (2019-2024)
    5.2    Market Forecast (2025-2033)
6   Japan Metaverse Market - Breakup by Component
    6.1    Hardware
        6.1.1 Overview
        6.1.2 Historical and Current Market Trends (2019-2024)
        6.1.3 Market Forecast (2025-2033)
    6.2    Software
        6.2.1 Overview
        6.2.2 Historical and Current Market Trends (2019-2024)
        6.2.3 Market Forecast (2025-2033)
    6.3    Service
        6.3.1 Overview
        6.3.2 Historical and Current Market Trends (2019-2024)
        6.3.3 Market Forecast (2025-2033)
7   Japan Metaverse Market - Breakup by Technology
    7.1    Blockchain
        7.1.1 Overview
        7.1.2 Historical and Current Market Trends (2019-2024)
        7.1.3 Market Forecast (2025-2033)
    7.2    Virtual Reality and Augmented Reality
        7.2.1 Overview
        7.2.2 Historical and Current Market Trends (2019-2024)
        7.2.3 Market Forecast (2025-2033)
    7.3    Mixed Reality
        7.3.1 Overview
        7.3.2 Historical and Current Market Trends (2019-2024)
        7.3.3 Market Forecast (2025-2033)
    7.4    Others
        7.4.1 Overview
        7.4.2 Historical and Current Market Trends (2019-2024)
        7.4.3 Market Forecast (2025-2033)
8   Japan Metaverse Market - Breakup by Application
    8.1    Gaming
        8.1.1 Overview
        8.1.2 Historical and Current Market Trends (2019-2024)
        8.1.3 Market Forecast (2025-2033)
    8.2    Online Shopping
        8.2.1 Overview
        8.2.2 Historical and Current Market Trends (2019-2024)
        8.2.3 Market Forecast (2025-2033)
    8.3    Content Creation and Social Media
        8.3.1 Overview
        8.3.2 Historical and Current Market Trends (2019-2024)
        8.3.3 Market Forecast (2025-2033)  
    8.4    Events and Conference
        8.4.1 Overview
        8.4.2 Historical and Current Market Trends (2019-2024)
        8.4.3 Market Forecast (2025-2033)
    8.5    Digital Marketing
        8.5.1 Overview
        8.5.2 Historical and Current Market Trends (2019-2024)
        8.5.3 Market Forecast (2025-2033)
    8.6    Testing and Inspection
        8.6.1 Overview
        8.6.2 Historical and Current Market Trends (2019-2024)
        8.6.3 Market Forecast (2025-2033)
    8.7    Others
        8.7.1 Overview
        8.7.2 Historical and Current Market Trends (2019-2024)
        8.7.3 Market Forecast (2025-2033)
9   Japan Metaverse Market - Breakup by Industry Vertical
    9.1    BFSI
        9.1.1 Overview
        9.1.2 Historical and Current Market Trends (2019-2024)
        9.1.3 Market Forecast (2025-2033)
    9.2    Retail
        9.2.1 Overview
        9.2.2 Historical and Current Market Trends (2019-2024)
        9.2.3 Market Forecast (2025-2033)
    9.3    Media and Entertainment
        9.3.1 Overview
        9.3.2 Historical and Current Market Trends (2019-2024)
        9.3.3 Market Forecast (2025-2033)   
    9.4    Education
        9.4.1 Overview
        9.4.2 Historical and Current Market Trends (2019-2024)
        9.4.3 Market Forecast (2025-2033)
    9.5    Aerospace and Defense
        9.5.1 Overview
        9.5.2 Historical and Current Market Trends (2019-2024)
        9.5.3 Market Forecast (2025-2033)
    9.6    Automotive
        9.6.1 Overview
        9.6.2 Historical and Current Market Trends (2019-2024)
        9.6.3 Market Forecast (2025-2033)
    9.7    Others
        9.7.1 Overview
        9.7.2 Historical and Current Market Trends (2019-2024)
        9.7.3 Market Forecast (2025-2033)
10   Japan Metaverse Market – Breakup by Region 
    10.1    Kanto Region
        10.1.1 Overview
        10.1.2 Historical and Current Market Trends (2019-2024)
        10.1.3 Market Breakup by Component
        10.1.4 Market Breakup by Technology
        10.1.5 Market Breakup by Application
        10.1.6 Market Breakup by Industry Vertical
        10.1.7 Key Players
        10.1.8 Market Forecast (2025-2033)
    10.2    Kinki Region
        10.2.1 Overview
        10.2.2 Historical and Current Market Trends (2019-2024)
        10.2.3 Market Breakup by Component
        10.2.4 Market Breakup by Technology
        10.2.5 Market Breakup by Application
        10.2.6 Market Breakup by Industry Vertical
        10.2.7 Key Players
        10.2.8 Market Forecast (2025-2033)
    10.3    Central/ Chubu Region
        10.3.1 Overview
        10.3.2 Historical and Current Market Trends (2019-2024)
        10.3.3 Market Breakup by Component
        10.3.4 Market Breakup by Technology
        10.3.5 Market Breakup by Application
        10.3.6 Market Breakup by Industry Vertical
        10.3.7 Key Players
        10.3.8 Market Forecast (2025-2033)
    10.4    Kyushu-Okinawa Region
        10.4.1 Overview
        10.4.2 Historical and Current Market Trends (2019-2024)
        10.4.3 Market Breakup by Component
        10.4.4 Market Breakup by Technology
        10.4.5 Market Breakup by Application
        10.4.6 Market Breakup by Industry Vertical
        10.4.7 Key Players
        10.4.8 Market Forecast (2025-2033)
    10.5    Tohoku Region
        10.5.1 Overview
        10.5.2 Historical and Current Market Trends (2019-2024)
        10.5.3 Market Breakup by Component
        10.5.4 Market Breakup by Technology
        10.5.5 Market Breakup by Application
        10.5.6 Market Breakup by Industry Vertical
        10.5.7 Key Players
        10.5.8 Market Forecast (2025-2033)
    10.6    Chugoku Region
        10.6.1 Overview
        10.6.2 Historical and Current Market Trends (2019-2024)
        10.6.3 Market Breakup by Component
        10.6.4 Market Breakup by Technology
        10.6.5 Market Breakup by Application
        10.6.6 Market Breakup by Industry Vertical
        10.6.7 Key Players
        10.6.8 Market Forecast (2025-2033)
    10.7    Hokkaido Region
        10.7.1 Overview
        10.7.2 Historical and Current Market Trends (2019-2024)
        10.7.3 Market Breakup by Component
        10.7.4 Market Breakup by Technology
        10.7.5 Market Breakup by Application
        10.7.6 Market Breakup by Industry Vertical
        10.7.7 Key Players
        10.7.8 Market Forecast (2025-2033)
    10.8    Shikoku Region
        10.8.1 Overview
        10.8.2 Historical and Current Market Trends (2019-2024)
        10.8.3 Market Breakup by Component
        10.8.4 Market Breakup by Technology
        10.8.5 Market Breakup by Application
        10.8.6 Market Breakup by Industry Vertical
        10.8.7 Key Players
        10.8.8 Market Forecast (2025-2033)
11   Japan Metaverse Market – Competitive Landscape
    11.1    Overview
    11.2    Market Structure
    11.3    Market Player Positioning
    11.4    Top Winning Strategies
    11.5    Competitive Dashboard
    11.6    Company Evaluation Quadrant
12   Profiles of Key Players
    12.1    Company A 
        12.1.1 Business Overview
        12.1.2 Services Offered
        12.1.3 Business Strategies
        12.1.4 SWOT Analysis
        12.1.5 Major News and Events
    12.2    Company B
        12.2.1 Business Overview
        12.2.2 Services Offered
        12.2.3 Business Strategies
        12.2.4 SWOT Analysis
        12.2.5 Major News and Events
    12.3    Company C
        12.3.1 Business Overview
        12.3.2 Services Offered
        12.3.3 Business Strategies
        12.3.4 SWOT Analysis
        12.3.5 Major News and Events
    12.4    Company D 
        12.4.1 Business Overview
        12.4.2 Services Offered
        12.4.3 Business Strategies
        12.4.4 SWOT Analysis
        12.4.5 Major News and Events
    12.5    Company E
        12.5.1 Business Overview
        12.5.2 Services Offered
        12.5.3 Business Strategies
        12.5.4 SWOT Analysis
        12.5.5 Major News and Events    
    
Company names have not been provided here as this is a sample TOC. Complete list to be provided in the final report.

13   Japan Metaverse Market - Industry Analysis
    13.1    Drivers, Restraints, and Opportunities
        13.1.1 Overview
        13.1.2 Drivers
        13.1.3 Restraints
        13.1.4 Opportunities
    13.2    Porters Five Forces Analysis
        13.2.1 Overview
        13.2.2 Bargaining Power of Buyers
        13.2.3 Bargaining Power of Suppliers
        13.2.4 Degree of Competition
        13.2.5 Threat of New Entrants
        13.2.6 Threat of Substitutes
    13.3    Value Chain Analysis

14   Appendix

日本メタバース市場レポートコンポーネント別(ハードウェア、ソフトウェア、サービス)、技術別(ブロックチェーン、仮想現実・拡張現実、複合現実、その他)、用途別(ゲーム、オンラインショッピング、コンテンツ作成・ソーシャルメディア、イベント・会議、デジタルマーケティング、試験・検査、その他)、産業分野別(BFSI、小売、メディア・エンターテイメント、教育、航空宇宙・防衛、自動車、その他)、地域別 2025年~2033
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