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1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Peripherals Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Product Type
5.5 Market Breakup by Gaming Device Type
5.6 Market Breakup by Technology
5.7 Market Breakup by Distribution Channel
5.8 Market Breakup by Region
5.9 Market Forecast
6 Market Breakup by Product Type
6.1 Headsets
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Keyboards
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Joysticks
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Mice
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Gamepads
6.5.1 Market Trends
6.5.2 Market Forecast
6.6 Others
6.6.1 Market Trends
6.6.2 Market Forecast
7 Market Breakup by Gaming Device Type
7.1 PC (Desktop/Laptop)
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Consoles
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Technology
8.1 Wired
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Distribution Channel
9.1 Online
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Offline
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Asia Pacific
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Europe
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Middle East and Africa
10.4.1 Market Trends
10.4.2 Market Forecast
10.5 Latin America
10.5.1 Market Trends
10.5.2 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Anker
15.3.2 Cooler Master
15.3.3 Corsair
15.3.4 Das Keyboard (Metadot Corporation)
15.3.5 Dell Inc.
15.3.6 Gamdias
15.3.7 HP Inc.
15.3.8 Logitech
15.3.9 Mad Catz
15.3.10 Razer Inc.
15.3.11 Redragon
15.3.12 Roccat
15.3.13 Sades
15.3.14 Sennheiser (Sonova)
15.3.15 SteelSeries (GN Store Nord A/S)
15.3.16 Turtle Beach