تقرير سوق التعلم القائم على الألعاب حسب النظام الأساسي (عبر الإنترنت وغير متصل)، ونوع الإيرادات (شراء الألعاب، والإعلان، وغيرها)، والمستخدم النهائي (التعلم القائم على الألعاب من الروضة وحتى الصف الثاني عشر، والتعلم العالي القائم على الألعاب)، والمنطقة 2023-2028

تقرير سوق التعلم القائم على الألعاب حسب النظام الأساسي (عبر الإنترنت وغير متصل)، ونوع الإيرادات (شراء الألعاب، والإعلان، وغيرها)، والمستخدم النهائي (التعلم القائم على الألعاب من الروضة وحتى الصف الثاني عشر، والتعلم العالي القائم على الألعاب)، والمنطقة 2023-2028

Report Format: PDF+Excel | Report ID: SR112025A18877

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Game-Based Learning Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Breakup by Platform
    5.5    Market Breakup by Revenue Type
    5.6    Market Breakup by End-User
    5.7    Market Breakup by Region 
    5.8    Market Forecast 
6   Market Breakup by Platform 
    6.1    Online
        6.1.1    Market Trends
        6.1.2    Market Forecast
    6.2    Offline
        6.2.1    Market Trends
        6.2.2    Market Forecast
7   Market Breakup by Revenue Type 
    7.1    Game Purchase
        7.1.1    Market Trends
        7.1.2    Market Forecast
    7.2    Advertising
        7.2.1    Market Trends
        7.2.2    Market Forecast
    7.3    Others
        7.3.1    Market Trends
        7.3.2    Market Forecast
8   Market Breakup by End-User 
    8.1    K-12 Game-Based Learning
        8.1.1    Market Trends
        8.1.2    Market Forecast
    8.2    Higher Game-Based Learning
        8.2.1    Market Trends
        8.2.2    Market Forecast
9   Market Breakup by Region 
    9.1    North America 
        9.1.1    Market Trends
        9.1.2    Market Forecast
    9.2    Europe 
        9.2.1    Market Trends
        9.2.2    Market Forecast
    9.3    Asia Pacific
        9.3.1    Market Trends
        9.3.2    Market Forecast
    9.4    Middle East and Africa
        9.4.1    Market Trends
        9.4.2    Market Forecast
    9.5    Latin America
        9.5.1    Market Trends
        9.5.2    Market Forecast
10  Global Game-Based Learning Industry: SWOT Analysis 
    10.1    Overview 
    10.2    Strengths
    10.3    Weaknesses 
    10.4    Opportunities
    10.5    Threats
11  Global Game-Based Learning Industry: Value Chain Analysis 
12  Global Game-Based Learning Industry: Porters Five Forces Analysis 

    12.1     Overview 
    12.2     Bargaining Power of Buyers
    12.3     Bargaining Power of Suppliers 
    12.4     Degree of Competition
    12.5     Threat of New Entrants
    12.6     Threat of Substitutes
13  Global Game-Based Learning Industry: Price Analysis 
14  Competitive Landscape

    14.1    Market Structure
    14.2    Key Players
    14.3    Profiles of Key Players
        14.3.1    Badgeville (CallidusCloud)  
        14.3.2    Bunchball (BI WORLDWIDE)
        14.3.3    Classcraft Studios Inc.
        14.3.4    Six Waves Inc. 
        14.3.5    Recurrence, Inc.
        14.3.6    Fundamentor (Paratus Knowledge Ventures Pvt Ltd) 
        14.3.7    Gametize Pte. Ltd. 
        14.3.8    GradeCraft (The Regents of the University of Michigan)
        14.3.9      Kuato Studios 
        14.3.10     BreakAway Ltd., Inc.
        14.3.11     Filament Games
        14.3.12     LearningWare, Inc.
        14.3.13     Osmo (Tangible Play, Inc.)
        14.3.14     Toolwire, Inc 

List of Figures

Figure 1: Global: Game-Based Learning Market: Major Drivers and Challenges
Figure 2: Global: Game-Based Learning Market: Sales Value (in Billion US$), 2017-2022
Figure 3: Global: Game-Based Learning Market: Breakup by Platform (in %), 2022
Figure 4: Global: Game-Based Learning Market: Breakup by Revenue Type (in %), 2022
Figure 5: Global: Game-Based Learning Market: Breakup by End-User (in %), 2022
Figure 6: Global: Game-Based Learning Market: Breakup by Region (in %), 2022
Figure 7: Global: Game-Based Learning Market Forecast: Sales Value (in Billion US$), 2023-2028
Figure 8: Global: Game-Based Learning Industry: SWOT Analysis
Figure 9: Global: Game-Based Learning Industry: Value Chain Analysis
Figure 10: Global: Game-Based Learning Industry: Porter’s Five Forces Analysis
Figure 11: Global: Game-Based Learning (Online) Market: Sales Value (in Million US$), 2017 & 2022
Figure 12: Global: Game-Based Learning (Online) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 13: Global: Game-Based Learning (Offline) Market: Sales Value (in Million US$), 2017 & 2022
Figure 14: Global: Game-Based Learning (Offline) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 15: Global: Game-Based Learning (Game Purchase) Market: Sales Value (in Million US$), 2017 & 2022
Figure 16: Global: Game-Based Learning (Game Purchase) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 17: Global: Game-Based Learning (Advertising) Market: Sales Value (in Million US$), 2017 & 2022
Figure 18: Global: Game-Based Learning (Advertising) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 19: Global: Game-Based Learning (Others) Market: Sales Value (in Million US$), 2017 & 2022
Figure 20: Global: Game-Based Learning (Others) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 21: Global: Game-Based Learning (K-12 Game-Based Learning) Market: Sales Value (in Million US$), 2017 & 2022
Figure 22: Global: Game-Based Learning (K-12 Game-Based Learning) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 23: Global: Game-Based Learning (Higher Game-Based Learning) Market: Sales Value (in Million US$), 2017 & 2022
Figure 24: Global: Game-Based Learning (Higher Game-Based Learning) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 25: North America: Game-Based Learning Market: Sales Value (in Million US$), 2017 & 2022
Figure 26: North America: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 27: Europe: Game-Based Learning Market: Sales Value (in Million US$), 2017 & 2022
Figure 28: Europe: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 29: Asia Pacific: Game-Based Learning Market: Sales Value (in Million US$), 2017 & 2022
Figure 30: Asia Pacific: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 31: Middle East and Africa: Game-Based Learning Market: Sales Value (in Million US$), 2017 & 2022
Figure 32: Middle East and Africa: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 33: Latin America: Game-Based Learning Market: Sales Value (in Million US$), 2017 & 2022
Figure 34: Latin America: Game-Based Learning Market Forecast: Sales Value (in Million US$), 2023-2028

List of Tables

Table 1: Global: Game-Based Learning Market: Key Industry Highlights, 2022 and 2028
Table 2: Global: Game-Based Learning Market Forecast: Breakup by Platform (in Million US$), 2023-2028
Table 3: Global: Game-Based Learning Market Forecast: Breakup by Revenue Type (in Million US$), 2023-2028
Table 4: Global: Game-Based Learning Market Forecast: Breakup by End-User (in Million US$), 2023-2028
Table 5: Global: Game-Based Learning Market Forecast: Breakup by Region (in Million US$), 2023-2028
Table 6: Global: Game-Based Learning Market: Competitive Structure
Table 7: Global: Game-Based Learning Market: Key Players

تقرير سوق التعلم القائم على الألعاب حسب النظام الأساسي (عبر الإنترنت وغير متصل)، ونوع الإيرادات (شراء الألعاب، والإعلان، وغيرها)، والمستخدم النهائي (التعلم القائم على الألعاب من الروضة وحتى الصف الثاني عشر، والتعلم العالي القائم على الألعاب)، والمنطقة 2023-2028
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