1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Esports Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Revenue Model
6.1 Media Rights
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Advertising and Sponsorships
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Merchandise and Tickets
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Others
6.4.1 Market Trends
6.4.2 Market Forecast
7 Market Breakup by Platform
7.1 PC-based Esports
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Consoles-based Esports
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Mobile and Tablets
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Games
8.1 Multiplayer Online Battle Arena (MOBA)
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Player vs Player (PvP)
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 First Person Shooters (FPS)
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Real Time Strategy (RTS)
8.4.1 Market Trends
8.4.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Activision Blizzard Inc.
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.1.3 Financials
14.3.1.4 SWOT Analysis
14.3.2 Capcom Co. Ltd.
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.2.3 Financials
14.3.2.4 SWOT Analysis
14.3.3 Electronic Arts Inc.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.3.3 Financials
14.3.3.4 SWOT Analysis
14.3.4 Epic Games Inc.
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.5 FACEIT
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 Gameloft SE (Vivendi SE)
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 Gfinity PLC
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.7.3 Financials
14.3.8 Intel Corporation
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.8.3 Financials
14.3.8.4 SWOT Analysis
14.3.9 Modern Times Group
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.9.3 Financials
14.3.10 Nintendo Co. Ltd.
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.10.3 Financials
14.3.10.4 SWOT Analysis
14.3.11 NVIDIA Corporation
14.3.11.1 Company Overview
14.3.11.2 Product Portfolio
14.3.11.3 Financials
14.3.11.4 SWOT Analysis
14.3.12 Riot Games Inc.
14.3.12.1 Company Overview
14.3.12.2 Product Portfolio
14.3.13 Valve Corporation
14.3.13.1 Company Overview
14.3.13.2 Product Portfolio
14.3.14 Zynga Inc.
14.3.14.1 Company Overview
14.3.14.2 Product Portfolio
14.3.14.3 Financials
List of Figures
Figure 1: Global: Esports Market: Major Drivers and Challenges
Figure 2: Global: Esports Market: Sales Value (in Billion US$), 2017-2022
Figure 3: Global: Esports Market Forecast: Sales Value (in Billion US$), 2023-2028
Figure 4: Global: Esports Market: Breakup by Revenue Model (in %), 2022
Figure 5: Global: Esports Market: Breakup by Platform (in %), 2022
Figure 6: Global: Esports Market: Breakup by Games (in %), 2022
Figure 7: Global: Esports Market: Breakup by Region (in %), 2022
Figure 8: Global: Esports (Media Rights) Market: Sales Value (in Million US$), 2017 & 2022
Figure 9: Global: Esports (Media Rights) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 10: Global: Esports (Advertising and Sponsorships) Market: Sales Value (in Million US$), 2017 & 2022
Figure 11: Global: Esports (Advertising and Sponsorships) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 12: Global: Esports (Merchandise and Tickets) Market: Sales Value (in Million US$), 2017 & 2022
Figure 13: Global: Esports (Merchandise and Tickets) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 14: Global: Esports (Other Revenue Models) Market: Sales Value (in Million US$), 2017 & 2022
Figure 15: Global: Esports (Other Revenue Models) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 16: Global: Esports (PC-based Esports) Market: Sales Value (in Million US$), 2017 & 2022
Figure 17: Global: Esports (PC-based Esports) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 18: Global: Esports (Consoles-based Esports) Market: Sales Value (in Million US$), 2017 & 2022
Figure 19: Global: Esports (Consoles-based Esports) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 20: Global: Esports (Mobile and Tablets) Market: Sales Value (in Million US$), 2017 & 2022
Figure 21: Global: Esports (Mobile and Tablets) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 22: Global: Esports (Multiplayer Online Battle Arena-MOBA) Market: Sales Value (in Million US$), 2017 & 2022
Figure 23: Global: Esports (Multiplayer Online Battle Arena-MOBA) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 24: Global: Esports (Player vs Player-PvP) Market: Sales Value (in Million US$), 2017 & 2022
Figure 25: Global: Esports (Player vs Player-PvP) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 26: Global: Esports (First Person Shooters-FPS) Market: Sales Value (in Million US$), 2017 & 2022
Figure 27: Global: Esports (First Person Shooters-FPS) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 28: Global: Esports (Real Time Strategy-RTS) Market: Sales Value (in Million US$), 2017 & 2022
Figure 29: Global: Esports (Real Time Strategy-RTS) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 30: North America: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 31: North America: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 32: United States: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 33: United States: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 34: Canada: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 35: Canada: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 36: Asia-Pacific: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 37: Asia-Pacific: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 38: China: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 39: China: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 40: Japan: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 41: Japan: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 42: India: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 43: India: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 44: South Korea: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 45: South Korea: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 46: Australia: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 47: Australia: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 48: Indonesia: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 49: Indonesia: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 50: Others: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 51: Others: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 52: Europe: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 53: Europe: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 54: Germany: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 55: Germany: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 56: France: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 57: France: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 58: United Kingdom: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 59: United Kingdom: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 60: Italy: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 61: Italy: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 62: Spain: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 63: Spain: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 64: Russia: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 65: Russia: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 66: Others: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 67: Others: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 68: Latin America: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 69: Latin America: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 70: Brazil: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 71: Brazil: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 72: Mexico: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 73: Mexico: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 74: Others: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 75: Others: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 76: Middle East and Africa: Esports Market: Sales Value (in Million US$), 2017 & 2022
Figure 77: Middle East and Africa: Esports Market: Breakup by Country (in %), 2022
Figure 78: Middle East and Africa: Esports Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 79: Global: Esports Industry: SWOT Analysis
Figure 80: Global: Esports Industry: Value Chain Analysis
Figure 81: Global: Esports Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Esports Market: Key Industry Highlights, 2022 and 2028
Table 2: Global: Esports Market Forecast: Breakup by Revenue Model (in Million US$), 2023-2028
Table 3: Global: Esports Market Forecast: Breakup by Platform (in Million US$), 2023-2028
Table 4: Global: Esports Market Forecast: Breakup by Games (in Million US$), 2023-2028
Table 5: Global: Esports Market Forecast: Breakup by Region (in Million US$), 2023-2028
Table 6: Global: Esports Market: Competitive Structure
Table 7: Global: Esports Market: Key Players