Playing Cards and Board Games Market Report by Product (Playing Cards, Boarding Games), Distribution Channel (Offline, Online), and Region 2024-2032

Playing Cards and Board Games Market Report by Product (Playing Cards, Boarding Games), Distribution Channel (Offline, Online), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A10430
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Playing Cards and Board Games Market Size:

The global playing cards and board games market size reached US$ 18.3 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 35.7 Billion by 2032, exhibiting a growth rate (CAGR) of 7.73% during 2024-2032. The market is experiencing moderate growth driven by the pandemic-induced rise in demand, rise of educational and therapeutic games, rapid digital integration and technological advancements, diverse industry applications, and sustainability and eco-friendly initiatives.

Report Attribute
 Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023 US$ 18.3 Billion
Market Forecast in 2032 US$ 35.7 Billion
Market Growth Rate 2024-2032 7.73%

Playing Cards and Board Games Market Analysis:

  • Market Growth and Size: The market is witnessing moderate growth, driven by the increasing demand for indoor entertainment options, especially during times of social distancing, such as the COVID-19 pandemic.
  • Technological Advancements: The industry has witnessed significant technological advancements, including augmented reality (AR) and mobile app integration, enhancing the gaming experience and attracting younger audiences.
  • Industry Applications: Beyond leisure, playing cards and board games have found applications in education, therapy, and team-building exercises, broadening their reach.
  • Geographical Trends: The market shows regional variations, with Asia-Pacific and North America dominating. Emerging markets in Latin America and Africa are displaying promising growth potential.
  • Competitive Landscape: Key players in the market include Hasbro, Mattel, and Asmodee Group, which have maintained their market dominance. Smaller niche players are also gaining traction.
  • Challenges and Opportunities: Challenges include rising production costs and competition from digital gaming. However, opportunities arise from the growing demand for eco-friendly and educational games.
  • Future Outlook: The market is expected to continue growing, driven by innovation, expanding digital presence, and the appeal of nostalgia. Adapting to changing consumer preferences will be essential for long-term success.

Playing Cards and Board Games Market

Playing Cards and Board Games Market Trends:

Pandemic-Induced Rise in Demand

The COVID-19 pandemic brought about a rise in the demand for playing cards and board games. With individuals staying home to curb the spread of the virus, there was a renewed interest in indoor entertainment options. Families and friends turned to traditional games as a way to bond and pass the time. This trend boosted sales of classic games, such as Monopoly and Uno, and also encouraged the development of new, innovative games. As a result, the market experienced rapid growth during the pandemic. Manufacturers and game developers responded to this demand by introducing modern twists to traditional games, creating hybrid experiences that combined physical and digital elements. For instance, board games with mobile app integration and augmented reality features became increasingly popular. This convergence of technology and traditional gameplay catered to existing players and attracted younger, tech-savvy audiences.

Rise of Educational and Therapeutic Games

Beyond being sources of entertainment, playing cards and board games have seen a significant shift toward educational and therapeutic applications. This evolution has been driven by several factors, including a growing awareness about the benefits of game-based learning and therapy. Educational games, such as those designed to teach math, science, language, and critical thinking skills, have gained popularity in schools and homes. Parents and educators recognize the value of using games as interactive tools to make learning more engaging and effective, especially for younger generations. Game developers have responded by creating a wide range of educational games that align with curriculum standards and promote cognitive development. Similarly, the therapeutic potential of playing cards and board games has been harnessed to address various physical and mental health challenges. These games are used in rehabilitation centers, nursing homes, and mental health facilities to improve motor skills, social interaction, and cognitive abilities. For instance, board games, such as chess, and card games, such as bridge, are known to stimulate critical thinking and memory skills

Digital Integration and Technological Advancements

The playing cards and board games industry has witnessed a transformation through the integration of digital technology and innovative advancements. This evolution has breathed new life into traditional games and also attracted a tech-savvy audience. One of the most notable developments is the integration of mobile apps and augmented reality (AR) into physical board games. This fusion of physical and digital elements has created immersive and interactive gaming experiences. For instance, board games can now be enhanced with companion apps that provide virtual game boards, timers, and additional challenges. AR technology allows players to interact with the virtual components of the game through smartphones or AR glasses, adding an extra layer of excitement to the gameplay.

Diverse Industry Applications

Playing cards and board games have expanded beyond their traditional role as sources of entertainment. They now find applications in various industries, including education, therapy, team building, and marketing. This diversification of applications has significantly contributed to the growth of the market. In the education sector, games have become valuable tools for making learning more engaging and effective. Educational board games are designed to teach subjects, such as math, science, and language, while promoting critical thinking and problem-solving skills. These games are increasingly used in schools and homes as supplementary learning resources. Therapy and rehabilitation centers have also embraced playing cards and board games for their therapeutic benefits. These games are used to improve physical and cognitive skills, making them valuable tools for individuals recovering from injuries or dealing with mental health challenges.

Sustainability and Eco-Friendly Initiatives

Another significant factor driving the global playing cards and board games market is the increasing emphasis on sustainability and eco-friendly initiatives. As environmental awareness grows, consumers are seeking products that align with their values, including games that are produced with minimal environmental impact. Many game manufacturers have responded by adopting sustainable practices in their production processes. This includes using eco-friendly materials for game components, minimizing packaging waste, and reducing carbon footprints. Games made from recycled or biodegradable materials are gaining popularity among environmentally-conscious consumers. Furthermore, there is a trend toward creating games that promote environmental education and awareness. These games entertain and educate players about ecological issues and sustainability practices. By combining fun and learning, these games appeal to a broad audience and contribute to raising awareness about environmental challenges.

Playing Cards and Board Games Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on product and distribution channel.

Breakup by Product:

Playing Cards and Board Games Market By Product

  • Playing Cards
  • Boarding Games
    • Chess
    • Scrabble
    • Monopoly
    • Ludo
    • Others
       

Boarding games accounts for the majority of the market share

The report has provided a detailed breakup and analysis of the market based on the product. This includes playing cards and boarding games (chess, scrabble, monopoly, ludo, and others). According to the report, boarding games represented the largest segment.

The boarding games segment represents a dynamic and evolving category within the gaming industry. Board games encompass a wide variety of tabletop games that range from classic titles, such as Monopoly and Scrabble, to modern strategy games, such as Settlers of Catan and Ticket to Ride. This segment includes games that require a physical board or game components and often involves multiple players. Board games have seen a resurgence in popularity, driven by a desire for social interaction and offline entertainment in an increasingly digital world. Families, friends, and gaming enthusiasts are drawn to the tactile and social aspects of board games, making them a centerpiece of gatherings and events. Modern board games often feature intricate rules, engaging narratives, and strategic gameplay, appealing to a broad demographic. The segment has also embraced innovation, with the integration of technology, such as mobile apps and augmented reality, enhancing the gaming experience.

The playing cards segment is a well-established and enduring category within the global gaming industry. Playing cards have been enjoyed for centuries and continue to be a popular choice for both casual and serious gamers. This segment includes traditional decks of playing cards used for a wide range of card games, including poker, bridge, solitaire, and more. Playing cards are known for their versatility, portability, and simplicity, making them accessible to individuals of all ages and backgrounds. They are typically made from paper or plastic and come in various designs, from classic to custom-themed decks. Playing cards are widely available in retail stores, online marketplaces, and as promotional items. In recent years, there has been a resurgence of interest in playing cards, driven in part by the rise of cardistry—a visually impressive form of card manipulation and performance art. Cardistry enthusiasts and collectors seek unique and artistically designed decks, spurring innovation and creativity within this segment. Playing cards are also a popular choice for custom branding, making them valuable tools for marketing and promotions.

Breakup by Distribution Channel:

  • Offline
  • Online
     

Offline holds the largest share in the industry

A detailed breakup and analysis of the market based on the distribution channel have also been provided in the report. This includes offline and online. According to the report, offline accounted for the largest market share.

The offline distribution channel for playing cards and board games includes brick-and-mortar retail stores, specialty game shops, department stores, toy stores, and supermarkets. This traditional distribution channel has been a long-standing pillar of the industry, providing a tangible and immediate shopping experience for consumers. Consumers can visit physical stores, browse through a wide range of games, and make informed purchasing decisions. Additionally, offline retailers often offer in-store events, demonstrations, and a hands-on experience that fosters social interaction and engagement among consumers.

The online distribution channel for playing cards and board games has seen remarkable growth in recent years, driven by e-commerce platforms, specialized game retailers' websites, and digital marketplaces. The convenience of shopping from the comfort of the home, a vast selection of games, and often competitive pricing have attracted a growing number of consumers to the online channel. Additionally, online retailers provide consumer reviews and ratings, helping buyers make informed choices. One of the significant advantages of the online channel is its global reach. Consumers can access games from around the world, discover niche and rare titles, and benefit from frequent promotions and discounts. Online retailers also enable digital downloads and offer a variety of payment options, enhancing the overall shopping experience.

Breakup by Region:

Playing Cards and Board Games Market By Region

  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Asia Pacific leads the market, accounting for the largest playing cards and board games market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Europe (Germany, France, the United Kingdom, Italy, Spain, and others); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The Asia Pacific region is a powerhouse in the global playing cards and board games market. It boasts a rich gaming culture deeply rooted in traditional games, such as Mahjong and Go, as well as a growing appetite for modern board games. With a large and diverse population, the Asia Pacific market is characterized by both classic and innovative game preferences. The rapid urbanization and rising disposable incomes in countries, such as China and India have contributed to the growth of the market. Moreover, the increasing popularity of tabletop gaming cafes and events has created a thriving community of board game enthusiasts. The Asia Pacific region is also a manufacturing hub for many game companies, making it a significant player in both production and consumption. In the coming years, we can expect continued expansion and innovation in the Asia Pacific market, driven by a combination of tradition and modernization.

North America has traditionally been a strong market for playing cards and board games, with a robust gaming culture deeply embedded in the history of the region. The United States and Canada have a well-established gaming industry, with a wide range of popular titles and a strong presence of major game manufacturers such as Hasbro and Mattel. The market of this region is characterized by a diverse audience, from families enjoying classic games such as Monopoly to hobbyists exploring complex strategy games. The board game renaissance in recent years has seen a rise in demand for innovative and niche games, with crowdfunding platforms playing a significant role in their development. The North American market is highly competitive, fostering a culture of constant innovation and high-quality production. As technology continues to integrate with traditional gameplay, North America remains a key region for both market growth and game development.

Europe is another significant market for playing cards and board games, known for its rich gaming heritage and a strong tabletop gaming community. The region has a diverse gaming landscape, with a preference for strategy-based board games and card games. Countries, such as Germany, are renowned for hosting major board game conventions, showcasing the passion for gaming across the region. The European market is characterized by a mix of traditional games and innovative titles, with a strong emphasis on game design and mechanics. European game publishers have gained international recognition for their high-quality and artistic game components.

Latin America is an emerging market for playing cards and board games, showing promising growth potential. While it may not be as mature as some other regions, there is a growing interest in tabletop gaming, particularly among younger generations. The market is characterized by a mix of traditional games, such as Lotería and new, locally inspired titles. Economic growth and increased access to leisure activities have contributed to the expanding gaming culture of the region. Latin American countries are also starting to host board game events and conventions, fostering a sense of community among gamers. However, challenges such as economic disparities and limited distribution networks in certain areas still need to be addressed.

The Middle East and Africa represent a smaller segment of the global playing cards and board games market, however, are experiencing steady growth. In these regions, traditional games, such as chess, backgammon and mancala, have a strong cultural significance and continue to be popular. However, there is a growing interest in modern board games and card games, driven by factors such as urbanization, increasing disposable incomes, and exposure to global trends. The board game community is gradually expanding, with enthusiasts organizing events and introducing new players to the hobby. Distribution networks are improving, making it easier for consumers to access a wider variety of games. Despite the challenges of market fragmentation and logistical hurdles, the Middle East and Africa are poised for continued growth in the playing cards and board games market.

Leading Key Players in the Playing Cards and Board Games Industry:

The key players in the market are actively engaging in research and development to create innovative and engaging games. They are continuously exploring new themes, gameplay mechanics, and technologies to captivate a diverse audience. For instance, they are integrating digital elements, such as mobile apps and augmented reality, to enhance the gaming experience and appeal to tech-savvy consumers. Key players are expanding their product portfolios through acquisitions and partnerships. They are acquiring smaller game publishers and studios to diversify their game offerings and tap into niche markets. Strategic collaborations with popular franchises, movie studios, and other entertainment entities help them create games based on well-known intellectual properties, boosting brand recognition and sales.

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Boda Games
  • Buffalo Games
  • Grey Fox Games
  • NECA/WizKids LLC
  • University Games Corporation
     

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

Latest News:

  • April, 2022: University Games Corporation in playing and board games acquired Racoon Tycoon, Mosaic, and the intellectual property of Forbidden Games. This acquisition includes the game designer and president of Forbidden Games, Glenn Drover. Additionally, University Games has acquired The Learning Journey International, a maker of educational toys.
  • 2022: Grey Fox Games launched puzzle website for 4x board game Last Light that is scheduled for crowdfunding in Q1 2022. It spans mechanics of area majority/influence, dice rolling, grid movement, hand management, simultaneous action selection, variable phase order and player powers.

Playing Cards and Board Games Market Report Scope:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Scope of the Report Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
  • Product
  • Distribution Channel
  • Region
Products Covered
  • Playing Cards
  • Boarding Games: Chess, Scrabble, Monopoly, Ludo, Others
Distribution Channels Covered Offline, Online
Regions Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Boda Games, Buffalo Games, Grey Fox Games, NECA/WizKids LLC, University Games Corporation, etc.

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3899
Five User License: US$ 4899
Corporate License: US$ 5899
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report:

  • How has the global playing cards and board games market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global playing cards and board games market?
  • What is the impact of each driver, restraint, and opportunity on the global playing cards and board games market?
  • What are the key regional markets?
  • Which countries represent the most attractive playing cards and board games market?
  • What is the breakup of the market based on the product?
  • Which is the most attractive product in the playing cards and board games market?
  • What is the breakup of the market based on the distribution channel?
  • Which is the most attractive distribution channel in the playing cards and board games market?
  • What is the competitive structure of the market?
  • Who are the key players/companies in the global playing cards and board games market?

Key Benefits for Stakeholders:

  • IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the playing cards and board games market from 2018-2032.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the global playing cards and board games market.
  • The study maps the leading, as well as the fastest-growing, regional markets. It further enables stakeholders to identify the key country-level markets within each region.
  • Porter's five forces analysis assists stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the playing cards and board games industry and its attractiveness.
  • The competitive landscape allows stakeholders to understand their competitive environment and provides insight into the current positions of key players in the market.

Need more help?

  • Speak to our experienced analysts for insights on the current market scenarios.
  • Include additional segments and countries to customize the report as per your requirement.
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Playing Cards and Board Games Market Report by Product (Playing Cards, Boarding Games), Distribution Channel (Offline, Online), and Region 2024-2032
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