The Philippines esports market size reached USD 26.60 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 54.07 Million by 2033, exhibiting a growth rate (CAGR) of 7.40% during 2025-2033. The market is notably expanding, impacted by elevating internet penetration, mobile gaming popularity, and robust youth engagement. The market encompasses competitive gaming tournaments, sponsorships, streaming, and esports-related merchandise, providing substantial prospects for investment and industry expansion.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 26.60 Million |
Market Forecast in 2033 | USD 54.07 Million |
Market Growth Rate (2025-2033) | 7.40% |
Mobile Gaming Domination
The Philippines esports market is witnessing a surge in mobile gaming, which now dominates the competitive gaming scene. With increasing smartphone penetration, mobile esports titles like Mobile Legends: Bang Bang (MLBB) and Call of Duty: Mobile have witnessed exponential growth. For instance, as per industry reports, in 2024, Philippines reinforced its position as a global esports hub, with ONIC Philippines, under the Fnatic banner, dominating the M6 World Championship for MLBB with an exceptional performance. Such achievements elevate market demand in the nation, attracting amplified sponsorships and investments. Mobile gaming's accessibility, low entry cost, and flexible play style contribute to its popularity, particularly among younger demographics. With esports tournaments, such as the Mobile Legends Professional League (MPL), Philippines have seen significant sponsorships, enhancing brand visibility. This trend is supported by improved mobile internet infrastructure, driving the growth of mobile esports leagues, tournaments, and live-streaming events. As mobile gaming continues to dominate, the Philippines is positioning itself as a competitive esports hub in Southeast Asia, attracting local and international sponsorship deals and media rights, creating an ecosystem that bolsters both grassroots and professional-level competitions.
Rise of Esports Streaming and Content Creation
Esports streaming platforms like Facebook Gaming, YouTube Gaming, and Twitch are increasingly central to the Philippines esports market. Content creators and professional players are gaining massive followings through live streams and esports-related content. The shift towards digital media consumption accelerated the growth of live streaming as a primary medium for esports engagement. For instance, as per industry reports, Philippines ranks sixth globally for Facebook utilization, with 86.9 Million active users. Influencers, streamers, and professional teams are monetizing their content through advertisements, fan donations, and exclusive sponsorships, creating new revenue channels. This trend is fueling the rise of esports personalities, allowing them to generate income through media partnerships, while also boosting the visibility of esports to a broader audience. The growing popularity of esports streaming has led to significant investments in local and regional streaming platforms, reinforcing the Philippines' position as an emerging esports content hub in Southeast Asia. This trend is expected to continue, with growing participation and viewership across digital channels. For instance, as per industry reports, esports market in Philippines encompasses more than 43 Million gamers.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2025-2033. Our report has categorized the market based on revenue source, games, and platform.
Revenue Source Insights:
The report has provided a detailed breakup and analysis of the market based on the revenue source. This includes advertising, media rights, merchandise and tickets, publisher fees, and sponsorship.
Games Insights:
A detailed breakup and analysis of the market based on the games have also been provided in the report. This includes multiplayer online battle arena (MOBA), player Vs. player (PvP), first person shooters (FPS), and real time strategy (RTS).
Platform Insights:
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes PC-based esports, consoles-based esports, mobile and tablets, and real time strategy (RTS).
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Luzon, Visayas, and Mindanao.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Scope of the Report | Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Revenue Sources Covered | Advertising, Media Rights, Merchandise and Tickets, Publisher Fees, Sponsorship |
Games Covered | Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS) |
Platforms Covered | PC-Based Esports, Consoles-Based Esports, Mobile and Tablets, Real Time Strategy (RTS) |
Regions Covered | Luzon, Visayas, Mindanao |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: