1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Japan Virtual Reality Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Segment
6.1 Software
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Hardware
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Device
7.1 Personal Computers
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Consoles
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Mobile Devices
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Age Group
8.1 Adults
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Children
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Type of Games
9.1 Racing
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Adventure
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Fighting
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Shooting
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Mystery Thriller
9.5.1 Market Trends
9.5.2 Market Forecast
9.6 Puzzle
9.6.1 Market Trends
9.6.2 Market Forecast
9.7 Science Fiction
9.7.1 Market Trends
9.7.2 Market Forecast
9.8 Others
9.8.1 Market Trends
9.8.2 Market Forecast
10 Market Breakup by Region
10.1 Kanto Region
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Kinki Region
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Central/ Chubu Region
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Kyushu-Okinawa Region
10.4.1 Market Trends
10.4.2 Market Forecast
10.5 Tohoku Region
10.5.1 Market Trends
10.5.2 Market Forecast
10.6 Chugoku Region
10.6.1 Market Trends
10.6.2 Market Forecast
10.7 Hokkaido Region
10.7.1 Market Trends
10.7.2 Market Forecast
10.8 Shikoku Region
10.8.1 Market Trends
10.8.2 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Policy and Regulatory Landscape
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
List of Figures
Figure 1: Japan: Virtual Reality Gaming Market: Major Drivers and Challenges
Figure 2: Japan: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018-2023
Figure 3: Japan: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 4: Japan: Virtual Reality Gaming Market: Breakup by Segment (in %), 2023
Figure 5: Japan: Virtual Reality Gaming Market: Breakup by Device (in %), 2023
Figure 6: Japan: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2023
Figure 7: Japan: Virtual Reality Gaming Market: Breakup by Type of Games (in %), 2023
Figure 8: Japan: Virtual Reality Gaming Market: Breakup by Region (in %), 2023
Figure 9: Japan: Virtual Reality Gaming (Software) Market: Sales Value (in Million USD), 2018 & 2023
Figure 10: Japan: Virtual Reality Gaming (Software) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 11: Japan: Virtual Reality Gaming (Hardware) Market: Sales Value (in Million USD), 2018 & 2023
Figure 12: Japan: Virtual Reality Gaming (Hardware) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 13: Japan: Virtual Reality Gaming (Personal Computers) Market: Sales Value (in Million USD), 2018 & 2023
Figure 14: Japan: Virtual Reality Gaming (Personal Computers) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 15: Japan: Virtual Reality Gaming (Gaming Consoles) Market: Sales Value (in Million USD), 2018 & 2023
Figure 16: Japan: Virtual Reality Gaming (Gaming Consoles) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 17: Japan: Virtual Reality Gaming (Mobile Devices) Market: Sales Value (in Million USD), 2018 & 2023
Figure 18: Japan: Virtual Reality Gaming (Mobile Devices) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 19: Japan: Virtual Reality Gaming (Adults) Market: Sales Value (in Million USD), 2018 & 2023
Figure 20: Japan: Virtual Reality Gaming (Adults) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 21: Japan: Virtual Reality Gaming (Children) Market: Sales Value (in Million USD), 2018 & 2023
Figure 22: Japan: Virtual Reality Gaming (Children) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 23: Japan: Virtual Reality Gaming (Racing) Market: Sales Value (in Million USD), 2018 & 2023
Figure 24: Japan: Virtual Reality Gaming (Racing) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 25: Japan: Virtual Reality Gaming (Adventure) Market: Sales Value (in Million USD), 2018 & 2023
Figure 26: Japan: Virtual Reality Gaming (Adventure) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 27: Japan: Virtual Reality Gaming (Fighting) Market: Sales Value (in Million USD), 2018 & 2023
Figure 28: Japan: Virtual Reality Gaming (Fighting) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 29: Japan: Virtual Reality Gaming (Shooting) Market: Sales Value (in Million USD), 2018 & 2023
Figure 30: Japan: Virtual Reality Gaming (Shooting) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 31: Japan: Virtual Reality Gaming (Mystery Thriller) Market: Sales Value (in Million USD), 2018 & 2023
Figure 32: Japan: Virtual Reality Gaming (Mystery Thriller) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 33: Japan: Virtual Reality Gaming (Puzzle) Market: Sales Value (in Million USD), 2018 & 2023
Figure 34: Japan: Virtual Reality Gaming (Puzzle) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 35: Japan: Virtual Reality Gaming (Science Fiction) Market: Sales Value (in Million USD), 2018 & 2023
Figure 36: Japan: Virtual Reality Gaming (Science Fiction) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 37: Japan: Virtual Reality Gaming (Other Type of Games) Market: Sales Value (in Million USD), 2018 & 2023
Figure 38: Japan: Virtual Reality Gaming (Other Type of Games) Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 39: Kanto Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 40: Kanto Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 41: Kinki Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 42: Kinki Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 43: Central/ Chubu Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 44: Central/ Chubu Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 45: Kyushu-Okinawa Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 46: Kyushu-Okinawa Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 47: Tohoku Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 48: Tohoku Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 49: Chugoku Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 50: Chugoku Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 51: Hokkaido Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 52: Hokkaido Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 53: Shikoku Region: Virtual Reality Gaming Market: Sales Value (in Million USD), 2018 & 2023
Figure 54: Shikoku Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2024-2032
Figure 55: Japan: Virtual Reality Gaming Industry: SWOT Analysis
Figure 56: Japan: Virtual Reality Gaming Industry: Value Chain Analysis
Figure 57: Japan: Virtual Reality Gaming Industry: Porter’s Five Forces Analysis
List of Tables
Table 1: Japan: Virtual Reality Gaming Market: Key Industry Highlights, 2023 and 2032
Table 2: Japan: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million USD), 2024-2032
Table 3: Japan: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million USD), 2024-2032
Table 4: Japan: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million USD), 2024-2032
Table 5: Japan: Virtual Reality Gaming Market Forecast: Breakup by Type of Games (in Million USD), 2024-2032
Table 6: Japan: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million USD), 2024-2032
Table 7: Japan: Virtual Reality Gaming Market: Competitive Structure
Table 8: Japan: Virtual Reality Gaming Market: Key Players