The global in-app purchase market size reached USD 166.6 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 582.6 Billion by 2033, exhibiting a growth rate (CAGR) of 14.18% during 2025-2033. The market is rapidly rising, driven by the global proliferation of smartphones, significant development in the mobile gaming sector, and an increased emphasis on improving user experience within apps.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024
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USD 166.6 Billion |
Market Forecast in 2033
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USD 582.6 Billion |
Market Growth Rate 2025-2033 | 14.18% |
Increasing Smartphone Penetration
The proliferation of smartphones globally is significantly impacting the in-app purchase market growth. Around 6.84 billion smartphones are in use worldwide. By late 2024, this figure is expected to increase to 7.1 billion. In addition, 5 to 6 hours a day are spent on these devices by 50% of US citizens in 2024. The broad adoption and use of smartphones has increased the potential client base for app developers and service providers. Aside from that, smartphones' ease allows users to access apps at any time and from any location, thereby boosting in-app purchase demand. A better user experience is also brought about by improvements in smartphone technology, such as sharper screens, quicker processors, and improved connectivity, which encourage prolonged usage and increased app engagement.
Growth of Mobile Gaming
The surge in mobile gaming has been a pivotal factor in driving the in-app purchase market revenue. The IMARC Group's most recent analysis projects that the mobile gaming industry would expand at a 9% yearly rate to reach US$ 201.6 billion by 2032. Numerous in-app purchase options are available for mobile games, especially those that use the free-to-play model. These possibilities include virtual items, more lives, premium features, and exclusive content. This strategy has proven to be quite efficient in monetizing games because it allows consumers to download and play games for free while still offering the option to upgrade their gaming experience through purchases. The appeal of mobile gaming spans across various demographics, including children, teenagers, and adults, which broadens the target audience for in-app purchases. Furthermore, mobile games are designed to be highly engaging and addictive, often incorporating elements like daily rewards, limited-time offers, and in-game events to encourage spending.
Enhanced User Experience
According to the latest in-app purchase market forecast, the enhancement of user experience within apps is a critical driver of the market. App developers are increasingly focused on designing user-friendly, engaging, and seamless interfaces that cater to their tastes and behaviors. A well-designed software that offers a smooth and engaging user experience encourages users to spend more time with it, boosting the possibility of in-app purchases. Furthermore, personalized recommendations based on user data and behavior analytics can significantly improve the user experience. Apps may effectively engage users and encourage them to make purchases by providing information and features that are suited to their specific tastes. Moreover, the integration of advanced technologies such as augmented reality (AR) and virtual reality (VR) further enhances the user experience by providing immersive and interactive environments.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2025-2033. Our report has categorized the market based on type, operating system, and app category.
Breakup by Type:
Subscription accounts for the majority of the market share
The report has provided a detailed breakup and analysis of the market based on the type. This includes consumable, non-consumable, and subscription. According to the report, subscription represented the largest segment.
Based on the recent in-app purchase market outlook, subscription-based models dominate the market due to their ability to generate consistent and recurring revenue. These models offer users access to premium features, exclusive content, and ad-free experiences for a regular fee, providing ongoing value. Services such as streaming platforms, fitness apps, and productivity tools have successfully leveraged subscriptions to retain users and maintain a steady income stream. This model also benefits users by offering a predictable cost structure, often with added perks like early access or unique features. The success of subscription models is further driven by the increasing consumer preference for continuous access to high-quality content and services, making subscriptions a highly lucrative segment in the in-app purchase market.
Breakup by Operating System:
iOS holds the largest share of the industry
A detailed breakup and analysis of the market based on the operating system have also been provided in the report. This includes android, iOS, and others. According to the report, iOS accounted for the largest market share.
According to the in-app purchase market overview, iOS holds the majority share, driven by several key factors. Apple’s user base is known for higher spending power and a greater willingness to pay for premium app features and content. The seamless integration of the App Store with iOS devices ensures a smooth and secure purchasing experience, which enhances user trust and encourages spending. Additionally, iOS apps often receive early access to new features and updates, making them more attractive to users. The robust ecosystem of high-quality apps and the stringent app review process on the App Store contribute to a premium user experience, further solidifying iOS’s dominance in the in-app purchase market.
Breakup by App Category:
Gaming represents the leading market segment
The report has provided a detailed breakup and analysis of the market based on the app category. This includes gaming, entertainment and music, health and fitness, travel and hospitality, retail and e-commerce, education and learning, and others. According to the report, gaming represented the largest segment.
Gaming apps lead the sector, as highlighted in the latest in-app purchase market analysis, due to the widespread adoption of the freemium model. Free-to-play games entice users with engaging content while offering in-app purchases for enhancements, virtual goods, and premium features. The high engagement levels in gaming apps, fueled by immersive gameplay, social interaction, and competitive elements, lead to frequent and recurring purchases. Additionally, mobile games often implement strategies such as limited-time offers, daily rewards, and seasonal events to encourage spending. The diversity of gaming genres, from casual games to complex role-playing games, ensures a broad appeal across different age groups and demographics, making gaming the most lucrative app category.
Breakup by Region:
Asia Pacific leads the market, accounting for the largest in-app purchase market share
The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific represents the largest regional market for in-app purchase.
The Asia Pacific region holds the majority of the market share due to its large and rapidly growing smartphone user base. Countries like China, Japan, and South Korea are leading contributors, driven by their advanced technological infrastructure and high consumer adoption of mobile apps. The popularity of mobile gaming, social media, and streaming services in these countries significantly boosts in-app purchase market revenue. Additionally, the region's young and tech-savvy population is more inclined to spend on digital content and premium app features. Moreover, the presence of local app developers and the widespread use of mobile payment solutions further facilitate the growth of in-app purchases in the region.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Scope of the Report | Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Types Covered | Consumable, Non-Consumable, Subscription |
Operating Systems Covered | Android, iOS, Others |
App Categories Covered | Gaming, Entertainment and Music, Health and Fitness, Travel and Hospitality, Retail and E-Commerce, Education and Learning, Others |
Regions Covered | Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Countries Covered | United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico |
Companies Covered | Apple Inc, Epic Games Inc., Google LLC (Alphabet Inc.), King.com Limited (Activision Blizzard Inc.), Netflix Inc, Rakuten Group Inc., Sony Corporation, Spotify Technology S.A., Tencent Holdings Ltd., The Walt Disney Company, Tinder (Match Group Inc.)., etc. |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
The global in-app purchase market was valued at USD 166.6 Billion in 2024.
We expect the global in-app purchase market to exhibit a CAGR of 14.18% during 2025-2033.
The sudden outbreak of the COVID-19 pandemic has led to the growing demand for in-app purchase by individuals to purchase subscriptions of video streaming, gaming, and other health and fitness applications, during the lockdown scenario.
The rising demand for smartphones, along with the increasing integration of digital wallets that are highly convenient, secure, and aid to make the payment process smoother and faster, is primarily driving the global in-app purchase market.
Based on the type, the global in-app purchase market can be segmented into consumable, non-consumable, and subscription. Currently, subscription holds the majority of the total market share.
Based on the operating system, the global in-app purchase market has been divided into android, iOS, and others, where iOS currently exhibits a clear dominance in the market.
Based on the app category, the global in-app purchase market can be categorized into gaming, entertainment and music, health and fitness, travel and hospitality, retail and e-commerce, education and learning, and others. Among these, the gaming app category accounts for the largest market share.
On a regional level, the market has been classified into North America, Asia-Pacific, Europe, Latin America, and Middle East and Africa, where Asia-Pacific currently dominates the global market.
Some of the major players in the global in-app purchase market include Apple Inc, Epic Games Inc., Google LLC (Alphabet Inc.), King.com Limited (Activision Blizzard Inc.), Netflix Inc, Rakuten Group Inc., Sony Corporation, Spotify Technology S.A., Tencent Holdings Ltd., The Walt Disney Company and Tinder (Match Group Inc.).