Graphics Add-in Board (AIB) Market Report by Type (Discrete, Integrated), Application (Gaming, Design and Visualization, High-performance Computing, Data Center, and Others), End Use (Desktops, Notebooks and Tablets, Workstations, and Others), and Region 2025-2033

Graphics Add-in Board (AIB) Market Report by Type (Discrete, Integrated), Application (Gaming, Design and Visualization, High-performance Computing, Data Center, and Others), End Use (Desktops, Notebooks and Tablets, Workstations, and Others), and Region 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A2395

Market Overview:

The global graphics add-in board (AIB) market size reached USD 22.0 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 86.2 Billion by 2033, exhibiting a growth rate (CAGR) of 15.59% during 2025-2033.

Report Attribute 
Key Statistics
Base Year
2024
Forecast Years
2025-2033
Historical Years
2019-2024
Market Size in 2024
USD 22.0 Billion
Market Forecast in 2033
USD 86.2 Billion
Market Growth Rate 2025-2033 15.59%


Graphics add-in board (AIB) refers to an electronic component used in computer systems to augment graphics, memory and visual communication capabilities. It is a single-chip processor that improves the performance of videos and graphics and minimizes the load on the central processing unit (CPU). Integrated and discrete are the two most commonly used variants of graphics AIB used in computer systems. The integrated boards are built into the motherboard of the computer to eliminate the need for additional cards. On the other hand, discrete cards are additionally installed into the motherboard and can be upgraded as per requirement. These AIBs are commonly embedded in desktop computers, laptops, consoles, workstations and smartphones to generate high-definition (HD) images.

Significant growth in the gaming industry is one of the key factors creating a positive impact on the market. Furthermore, increasing utilization of touchscreen-based consumer electronics is also driving the market growth. Graphic AIBs are widely being used in remote workstations, supercomputers and simulators. These devices are primarily utilized for scientific and technical applications in the aerospace and defense industries. Additionally, various technological advancements, such as the utilization of machine learning (ML), artificial intelligence (AI) and virtual reality (VR) systems to create games with high graphic requirements, are acting as other growth-inducing factors. Gaming software developers are using AIBs, along with geographic information systems (GIS), to offer an immersive multimedia experience with real-time spatial input to the user. Gaming machines, such as tablets, phones, consoles and personal computers, are also being embedded with AIBs and Advanced Micro Devices (AMDs) for enhanced performance capabilities. This, along with extensive research and development (R&D), is expected to drive the market further.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global graphics add-in board (AIB) market report, along with forecasts at the global, regional and country level from 2025-2033. Our report has categorized the market based on type, application and end use.

Breakup by Type:

  • Discrete
  • Integrated
     

Breakup by Application:

Breakup by End Use:

  • Desktops
  • Notebooks and Tablets
  • Workstations
  • Others
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Advanced Micro Devices Inc., AsusTek Computer Inc., EVGA Corporation, Gigabyte Technology Co. Ltd., Intel Corporation, Matrox, Micro-Star International Co., Nvidia Corporation, Sapphire Technology and ZOTAC (PC Partner Limited).

Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units Billion USD
Segment Coverage Type, Application, End Use, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Advanced Micro Devices Inc., AsusTek Computer Inc., EVGA Corporation, Gigabyte Technology Co. Ltd., Intel Corporation, Matrox, Micro-Star International Co., Nvidia Corporation, Sapphire Technology and ZOTAC (PC Partner Limited)
Customization Scope 10% Free Customization
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the global graphics add-in board (AIB) market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global graphics add-in board (AIB) market?
  • What are the key regional markets?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the end use?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global graphics add-in board (AIB) market and who are the key players?
  • What is the degree of competition in the industry?

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Graphics Add-in Board (AIB) Market Report by Type (Discrete, Integrated), Application (Gaming, Design and Visualization, High-performance Computing, Data Center, and Others), End Use (Desktops, Notebooks and Tablets, Workstations, and Others), and Region 2025-2033
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