The GCC mobile gaming market size reached USD 1.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 3.5 Billion by 2033, exhibiting a growth rate (CAGR) of 12.2% during 2025-2033. The rising disposable income, digital transformation, deployment of high-performance smartphones, growth of e-sports, and the integration of localized content and culturally relevant games represent some of the key factors driving the market.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 1.2 Billion |
Market Forecast in 2033 | USD 3.5 Billion |
Market Growth Rate (2025-2033) | 12.2% |
Mobile gaming refers to video games on mobile devices, such as smartphones and tablets. It offers interactive entertainment that takes advantage of modern mobile technology's convenience allowing people to enjoy gaming experiences on the move, irrespective of the location. It includes various games across different genres, such as simple and casual puzzle games to more complex and immersive role-playing games and multiplayer battles. These games are specially designed to adapt to mobile devices' limitations and unique features, such as touch-screen controls, tilt sensors, and gyroscopes. They are typically designed to be easily accessible, with intuitive controls and shorter gameplay sessions suitable for on-the-go entertainment.
The ongoing digital transformation, characterized by increased smartphone penetration and enhanced mobile networks, are among the key factors driving the market growth. In addition to this, the growing advent of high-performance smartphones and tablets with advanced graphical capabilities, enabling developers to create visually stunning and immersive games, is creating a positive outlook for market growth. Moreover, the widespread popularity of mobile gaming due to the growth of esports and competitive gaming, attracting a dedicated fan base, and generating significant revenue streams is providing a thrust to the market growth. Furthermore, the growing application of in-app purchases and microtransactions by offering virtual goods, power-ups, and additional content within games, is acting as a growth-inducing factor. Besides this, the rising shift towards localized content and culturally relevant games that recognize the importance of catering to the preferences and sensibilities of the regional audience have resulted in the creation of games that reflect local traditions, languages, and storytelling, which is providing a considerable boost to the market growth. Besides this, the emergence of gaming communities and content creators, such as streamers and YouTubers, has contributed to the popularity of mobile games, which is propelling the market growth. Additionally, rapid advancements in mobile hardware and software capabilities have allowed for more sophisticated and visually appealing games in the region, which is anticipated to drive the market growth. Other factors, including the development of innovative and engaging games, the increasing adoption of smartphones, and the easy accessibility of mobile internet, are presenting remunerative growth opportunities for the market.
IMARC Group provides an analysis of the key trends in each segment of the GCC mobile gaming market report, along with forecasts at the regional and country levels for 2025-2033. Our report has categorized the market based on type, device type, platform, and business model.
Type Insights:
The report has provided a detailed breakup and analysis of the market based on the type. This includes action or adventure, casino, sports and role playing and strategy and brain.
Device Type Insights:
A detailed breakup and analysis of the market based on the device type has also been provided in the report. This includes smartphone, smartwatch, PDA, tablet, and others.
Platform Insights:
A detailed breakup and analysis of the market based on the platform has also been provided in the report. This includes android, iOS, and others.
Business Model Insights:
A detailed breakup and analysis of the market based on the business model has also been provided in the report. This includes freemium, paid, free, and paymium.
Country Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include the Saudi Arabia, the UAE, Qatar, Bahrain, Kuwait, and Oman.
The report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Scope of the Report | Exploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment:
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Types Covered | Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain |
Device Types Covered | Smartphone, Smartwatch, PDA, Tablet and others |
Platforms Covered | Android, iOS, others |
Business Models Covered | Freemium, Paid, Free, Paymium |
Countries Covered | Saudi Arabia, the UAE, Qatar, Bahrain, Kuwait and Oman |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |