Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033

Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A4746

​1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Esports Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6   Market Breakup by Revenue Model
    6.1    Media Rights
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Advertising and Sponsorships
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Merchandise and Tickets
        6.3.1 Market Trends
        6.3.2 Market Forecast
    6.4    Others
        6.4.1 Market Trends
        6.4.2 Market Forecast
7   Market Breakup by Platform
    7.1    PC-based Esports
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Consoles-based Esports
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Mobile and Tablets
        7.3.1 Market Trends
        7.3.2 Market Forecast
8   Market Breakup by Games
    8.1    Multiplayer Online Battle Arena (MOBA)
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    Player vs Player (PvP)
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3    First Person Shooters (FPS)
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4    Real Time Strategy (RTS)
        8.4.1 Market Trends
        8.4.2 Market Forecast
9   Market Breakup by Region
    9.1    North America
        9.1.1 United States
           9.1.1.1 Market Trends
           9.1.1.2 Market Forecast
        9.1.2 Canada
           9.1.2.1 Market Trends
           9.1.2.2 Market Forecast
    9.2    Asia-Pacific
        9.2.1 China
           9.2.1.1 Market Trends
           9.2.1.2 Market Forecast
        9.2.2 Japan
           9.2.2.1 Market Trends
           9.2.2.2 Market Forecast
        9.2.3 India
           9.2.3.1 Market Trends
           9.2.3.2 Market Forecast
        9.2.4 South Korea
           9.2.4.1 Market Trends
           9.2.4.2 Market Forecast
        9.2.5 Australia
           9.2.5.1 Market Trends
           9.2.5.2 Market Forecast
        9.2.6 Indonesia
           9.2.6.1 Market Trends
           9.2.6.2 Market Forecast
        9.2.7 Others
           9.2.7.1 Market Trends
           9.2.7.2 Market Forecast
    9.3    Europe
        9.3.1 Germany
           9.3.1.1 Market Trends
           9.3.1.2 Market Forecast
        9.3.2 France
           9.3.2.1 Market Trends
           9.3.2.2 Market Forecast
        9.3.3 United Kingdom
           9.3.3.1 Market Trends
           9.3.3.2 Market Forecast
        9.3.4 Italy
           9.3.4.1 Market Trends
           9.3.4.2 Market Forecast
        9.3.5 Spain
           9.3.5.1 Market Trends
           9.3.5.2 Market Forecast
        9.3.6 Russia
           9.3.6.1 Market Trends
           9.3.6.2 Market Forecast
        9.3.7 Others
           9.3.7.1 Market Trends
           9.3.7.2 Market Forecast
    9.4    Latin America
        9.4.1 Brazil
           9.4.1.1 Market Trends
           9.4.1.2 Market Forecast
        9.4.2 Mexico
           9.4.2.1 Market Trends
           9.4.2.2 Market Forecast
        9.4.3 Others
           9.4.3.1 Market Trends
           9.4.3.2 Market Forecast
    9.5    Middle East and Africa
        9.5.1 Market Trends
        9.5.2 Market Breakup by Country
        9.5.3 Market Forecast
10  SWOT Analysis
    10.1    Overview
    10.2    Strengths
    10.3    Weaknesses
    10.4    Opportunities
    10.5    Threats
11  Value Chain Analysis
12  Porters Five Forces Analysis

    12.1    Overview
    12.2    Bargaining Power of Buyers
    12.3    Bargaining Power of Suppliers
    12.4    Degree of Competition
    12.5    Threat of New Entrants
    12.6    Threat of Substitutes
13  Price Analysis
14  Competitive Landscape

    14.1    Market Structure
    14.2    Key Players
    14.3    Profiles of Key Players
        14.3.1    Activision Blizzard Inc.
           14.3.1.1 Company Overview
           14.3.1.2 Product Portfolio
           14.3.1.3 Financials
           14.3.1.4 SWOT Analysis
        14.3.2    Capcom Co. Ltd.
           14.3.2.1 Company Overview
           14.3.2.2 Product Portfolio
           14.3.2.3 Financials
           14.3.2.4 SWOT Analysis
        14.3.3    Electronic Arts Inc.
           14.3.3.1 Company Overview
           14.3.3.2 Product Portfolio
           14.3.3.3 Financials
           14.3.3.4 SWOT Analysis
        14.3.4    Epic Games Inc.
           14.3.4.1 Company Overview
           14.3.4.2 Product Portfolio
        14.3.5    FACEIT
           14.3.5.1 Company Overview
           14.3.5.2 Product Portfolio
        14.3.6    Gameloft SE (Vivendi SE)
           14.3.6.1 Company Overview
           14.3.6.2 Product Portfolio
        14.3.7    Gfinity PLC
           14.3.7.1 Company Overview
           14.3.7.2 Product Portfolio
           14.3.7.3 Financials
        14.3.8    Intel Corporation
           14.3.8.1 Company Overview
           14.3.8.2 Product Portfolio
           14.3.8.3 Financials
           14.3.8.4 SWOT Analysis
        14.3.9    Modern Times Group
           14.3.9.1 Company Overview
           14.3.9.2 Product Portfolio
           14.3.9.3 Financials
        14.3.10    Nintendo Co. Ltd.
           14.3.10.1 Company Overview
           14.3.10.2 Product Portfolio
           14.3.10.3 Financials
           14.3.10.4 SWOT Analysis
        14.3.11    NVIDIA Corporation
           14.3.11.1 Company Overview
           14.3.11.2 Product Portfolio
           14.3.11.3 Financials
           14.3.11.4 SWOT Analysis
        14.3.12    Riot Games Inc.
           14.3.12.1 Company Overview
           14.3.12.2 Product Portfolio
        14.3.13    Valve Corporation
           14.3.13.1 Company Overview
           14.3.13.2 Product Portfolio
        14.3.14    Zynga Inc.
           14.3.14.1 Company Overview
           14.3.14.2 Product Portfolio
           14.3.14.3 Financials

List of Figures

Figure 1: Global: Esports Market: Major Drivers and Challenges
Figure 2: Global: Esports Market: Sales Value (in Billion USD), 2019-2024
Figure 3: Global: Esports Market Forecast: Sales Value (in Billion USD), 2025-2033
Figure 4: Global: Esports Market: Breakup by Revenue Model (in %), 2024
Figure 5: Global: Esports Market: Breakup by Platform (in %), 2024
Figure 6: Global: Esports Market: Breakup by Games (in %), 2024
Figure 7: Global: Esports Market: Breakup by Region (in %), 2024
Figure 8: Global: Esports (Media Rights) Market: Sales Value (in Million USD), 2019 & 2024
Figure 9: Global: Esports (Media Rights) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 10: Global: Esports (Advertising and Sponsorships) Market: Sales Value (in Million USD), 2019 & 2024
Figure 11: Global: Esports (Advertising and Sponsorships) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 12: Global: Esports (Merchandise and Tickets) Market: Sales Value (in Million USD), 2019 & 2024
Figure 13: Global: Esports (Merchandise and Tickets) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 14: Global: Esports (Other Revenue Models) Market: Sales Value (in Million USD), 2019 & 2024
Figure 15: Global: Esports (Other Revenue Models) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 16: Global: Esports (PC-based Esports) Market: Sales Value (in Million USD), 2019 & 2024
Figure 17: Global: Esports (PC-based Esports) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 18: Global: Esports (Consoles-based Esports) Market: Sales Value (in Million USD), 2019 & 2024
Figure 19: Global: Esports (Consoles-based Esports) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 20: Global: Esports (Mobile and Tablets) Market: Sales Value (in Million USD), 2019 & 2024
Figure 21: Global: Esports (Mobile and Tablets) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 22: Global: Esports (Multiplayer Online Battle Arena-MOBA) Market: Sales Value (in Million USD), 2019 & 2024
Figure 23: Global: Esports (Multiplayer Online Battle Arena-MOBA) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 24: Global: Esports (Player vs Player-PvP) Market: Sales Value (in Million USD), 2019 & 2024
Figure 25: Global: Esports (Player vs Player-PvP) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 26: Global: Esports (First Person Shooters-FPS) Market: Sales Value (in Million USD), 2019 & 2024
Figure 27: Global: Esports (First Person Shooters-FPS) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 28: Global: Esports (Real Time Strategy-RTS) Market: Sales Value (in Million USD), 2019 & 2024
Figure 29: Global: Esports (Real Time Strategy-RTS) Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 30: North America: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 31: North America: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 32: United States: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 33: United States: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 34: Canada: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 35: Canada: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 36: Asia-Pacific: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 37: Asia-Pacific: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 38: China: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 39: China: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 40: Japan: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 41: Japan: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 42: India: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 43: India: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 44: South Korea: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 45: South Korea: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 46: Australia: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 47: Australia: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 48: Indonesia: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 49: Indonesia: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 50: Others: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 51: Others: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 52: Europe: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 53: Europe: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 54: Germany: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 55: Germany: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 56: France: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 57: France: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 58: United Kingdom: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 59: United Kingdom: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 60: Italy: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 61: Italy: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 62: Spain: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 63: Spain: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 64: Russia: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 65: Russia: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 66: Others: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 67: Others: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 68: Latin America: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 69: Latin America: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 70: Brazil: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 71: Brazil: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 72: Mexico: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 73: Mexico: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 74: Others: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 75: Others: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 76: Middle East and Africa: Esports Market: Sales Value (in Million USD), 2019 & 2024
Figure 77: Middle East and Africa: Esports Market: Breakup by Country (in %), 2024
Figure 78: Middle East and Africa: Esports Market Forecast: Sales Value (in Million USD), 2025-2033
Figure 79: Global: Esports Industry: SWOT Analysis
Figure 80: Global: Esports Industry: Value Chain Analysis
Figure 81: Global: Esports Industry: Porter's Five Forces Analysis

List of Tables

Table 1: Global: Esports Market: Key Industry Highlights, 2024 and 2033
Table 2: Global: Esports Market Forecast: Breakup by Revenue Model (in Million USD), 2025-2033
Table 3: Global: Esports Market Forecast: Breakup by Platform (in Million USD), 2025-2033
Table 4: Global: Esports Market Forecast: Breakup by Games (in Million USD), 2025-2033
Table 5: Global: Esports Market Forecast: Breakup by Region (in Million USD), 2025-2033
Table 6: Global: Esports Market: Competitive Structure
Table 7: Global: Esports Market: Key Players

Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033
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