The Canada augmented reality (AR) market size reached USD 285.54 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 2,261.27 Million by 2033, exhibiting a growth rate (CAGR) of 25.85% during 2025-2033. The Canada augmented reality (AR) market share is driven by extensive AR applications in sectors like entertainment, education, retail, healthcare, and enterprise. Advancements in AR technology and strategic investments are also contributing positively to the market growth.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 285.54 Million |
Market Forecast in 2033 | USD 2,261.27 Million |
Market Growth Rate (2025-2033) | 25.85% |
Growth in Entertainment and Gaming Industry
The gaming and entertainment industry is a leading catalyst in the adoption of AR in Canada. AR mobile games like Pokémon GO and other popular games locally entice millions of users with the merging of the virtual world with reality, providing richer interactivity and engagement. Canadian game developers lead the charge in crafting engaging experiences through cutting-edge technologies, such as spatial mapping and real-time rendering to offer exciting gameplay. These developments not only provide better user experience but also prompt repeated use and extended play periods. Moreover, the growth of AR in gaming promotes a healthy ecosystem of startups and mainstream firms investing in AR technologies, which further strengthens the Canada augmented reality (AR) market growth. For example, in April 2023, Canadian developer Hololabs released Sky Haven: AR Merge Adventure, an augmented reality puzzle game. In the game, players engage with the creatures through AR technology and can also contribute to actual reforestation efforts through the actions in the game. The game seeks to generate awareness about climate change and has a storyline, puzzle gameplay, and drone view with scanning of the creatures. Gaming conventions and AR-centered hackathons in Canada also encourage teamwork and highlight the latest AR implementations, cementing the nation's status as an AR entertainment leader.
Growth in Education and Training
Expansion in the education and training industry is one of the major trends influencing the adoption of AR in Canada. AR is increasingly being brought into classrooms and training facilities to deliver immersive learning experiences that stimulate students more intensively. Through the superimposition of digital data on the real world, AR facilitates greater visualization of abstract topics like anatomy, engineering, and environmental science, making difficult-to-grasp concepts concrete and simpler to learn. In vocational and technical training programs, AR simulations enable students to exercise skills in a risk-free interactive environment, enhancing competency and self-assurance. AR also enables interactive collaboration among students and instructors, making it easier to have a more active and participatory learning environment. The technology is also compatible with individualized learning pathways, supporting different learning styles and rates. For example, in June 2024, Mohawk College and EON Reality opened Ontario's first Interactive Digital Center (IDC) at Mohawk's Hamilton campus. The IDC will place the college at the center of the expanding Augmented and Virtual Reality (EON-XR) industry in the region. The partnership provides students with hands-on training in AR and VR, as well as offering local businesses access to EON-XR solutions. Canadian educational institutions are proactively empowering students to face the needs of a technologically driven workforce, along with improving overall learning outcomes and accessibility. This, in a way, is driving AR-based education models and training modules, which is having a positive influence on Canada augmented reality (AR) market outlook.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the regional level for 2025-2033. Our report has categorized the market based on device type, technology, component, and application.
Device Type Insights:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes head-mounted, head-up, and handheld.
Technology Insights:
A detailed breakup and analysis of the market based on the technology have also been provided in the report. This includes monitor based technology and near eye based technology.
Component Insights:
A detailed breakup and analysis of the market based on the component have also been provided in the report. This includes hardware and software.
Application Insights:
A detailed breakup and analysis of the market based on the application have also been provided in the report. This includes gaming, media, automotive, retail, healthcare, education, manufacturing, real estate, defense & aerospace, law enforcement, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Ontario, Quebec, Alberta, British Columbia, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Device Types Covered | Head-Mounted, Head-Up, Handheld |
Technologies Covered | Monitor Based Technology, Near Eye Based Technology |
Component Covered | Hardware, Software |
Applications Covered | Gaming, Media, Automotive, Retail, Healthcare, Education, Manufacturing, Real Estate, Defense & Aerospace, Law Enforcement, Others |
Regions Covered | Ontario, Quebec, Alberta, British Columbia, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: