Asia Pacific Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Country 2025-2033

Asia Pacific Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Country 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A2667

Market Overview:

The Asia Pacific gaming peripherals market size reached USD 1,490.0 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 3,030.0 Million by 2033, exhibiting a growth rate (CAGR) of 7.80% during 2025-2033.

Report Attribute 
Key Statistics
Base Year
2024
Forecast Years
2025-2033
Historical Years
2019-2024
Market Size in 2024
USD 1,490.0 Million
Market Forecast in 2033
USD 3,030.0 Million
Market Growth Rate 2025-2033 7.80%


Gaming peripherals are used with laptops or personal computers (PCs) to provide a seamless gaming experience. Keyboards, mice, joysticks, speakers and head-mounted displays (HUD) are some of the commonly utilized gaming peripherals. At present, the growing popularity of virtual gaming is escalating the demand for gaming peripherals in the Asia Pacific region.

The increasing number of professional gamers represents one of the key factors bolstering the market growth in the Asia Pacific region. Apart from this, advancements in wireless technologies, along with the escalating demand for online games, is stimulating the market growth. Furthermore, the growing popularity of location-based entertainment (LBE) is another factor catalyzing the demand for gaming peripherals in the region. Moreover, several companies are organizing gaming tournaments to promote their products in the region. Besides this, the coronavirus disease (COVID-19) mass outbreak and lockdowns imposed by governments of various countries have increased the demand for home entertainment, such as virtual reality (VR) games. This, in turn, is providing lucrative opportunities to manufacturers operating in the region.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the Asia Pacific gaming peripherals market report, along with forecasts at the regional and country level from 2025-2033. Our report has categorized the market based on product type, gaming device type, technology and distribution channel.

Breakup by Product Type:

Asia Pacific Gaming Peripherals Market

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Breakup by Technology:

  • Wired
  • Wireless

Breakup by Distribution Channel:

  • Online 
  • Offline 

Breakup by Country:

Asia Pacific Gaming Peripherals Market by Country

  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units Million USD
Segment Coverage Product Type, Gaming Device Type, Technology, Distribution Channel, Country
Countries Covered China, Japan, India, South Korea, Australia, Indonesia, Others
Customization Scope 10% Free Customization
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the Asia Pacific gaming peripherals market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Asia Pacific gaming peripherals market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the Asia Pacific gaming peripherals market and who are the key players?
  • What is the degree of competition in the industry?

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Asia Pacific Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Country 2025-2033
Purchase Options New Year Sale
Benefits of Customization
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  • Any level of personalization

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