1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Deployment Models
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Global Anime Movies and TV Shows Market - Introduction
4.1 Overview
4.2 Market Dynamics
4.3 Industry Trends
4.4 Competitive Intelligence
5 Global Anime Movies and TV Shows Market Landscape
5.1 Historical and Current Market Trends (2018-2023)
5.2 Market Forecast (2024-2032)
6 Global Anime Movies and TV Shows Market - Breakup by Type
6.1 TV Shows
6.1.1 Overview
6.1.2 Historical and Current Market Trends (2018-2023)
6.1.3 Market Segmentation
6.1.4 Market Forecast (2024-2032)
6.2 Action and Adventure
6.2.1 Overview
6.2.2 Historical and Current Market Trends (2018-2023)
6.2.3 Market Segmentation
6.2.4 Market Forecast (2024-2032)
6.3 Movies
6.3.1 Overview
6.3.2 Historical and Current Market Trends (2018-2023)
6.3.3 Market Segmentation
6.3.4 Market Forecast (2024-2032)
6.4 Attractive Investment Proposition by Type
7 Global Anime Movies and TV Shows Market - Breakup by Genre
7.1 Sci-Fi and Fantasy
7.1.1 Overview
7.1.2 Historical and Current Market Trends (2018-2023)
7.1.3 Market Segmentation
7.1.4 Market Forecast (2024-2032)
7.2 Sports
7.2.1 Overview
7.2.2 Historical and Current Market Trends (2018-2023)
7.2.3 Market Segmentation
7.2.4 Market Forecast (2024-2032)
7.3 Romance and Drama
7.3.1 Overview
7.3.2 Historical and Current Market Trends (2018-2023)
7.3.3 Market Segmentation
7.3.4 Market Forecast (2024-2032)
7.4 Others
7.4.1 Historical and Current Market Trends (2018-2023)
7.4.2 Market Forecast (2024-2032)
7.5 Attractive Investment Proposition by Genre
8 Global Anime Movies and TV Shows Market - Breakup by Audience
8.1 Children and Kids
8.1.1 Overview
8.1.2 Historical and Current Market Trends (2018-2023)
8.1.3 Market Segmentation
8.1.4 Market Forecast (2024-2032)
8.2 Teenagers
8.2.1 Overview
8.2.2 Historical and Current Market Trends (2018-2023)
8.2.3 Market Segmentation
8.2.4 Market Forecast (2024-2032)
8.3 Adults
8.3.1 Overview
8.3.2 Historical and Current Market Trends (2018-2023)
8.3.3 Market Segmentation
8.3.4 Market Forecast (2024-2032)
8.4 Attractive Investment Proposition by Audience
9 Global Anime Movies and TV Shows Market - Breakup by Platform
9.1 TV Channels
9.1.1 Overview
9.1.2 Historical and Current Market Trends (2018-2023)
9.1.3 Market Segmentation
9.1.4 Market Forecast (2024-2032)
9.2 Theatre
9.2.1 Overview
9.2.2 Historical and Current Market Trends (2018-2023)
9.2.3 Market Segmentation
9.2.4 Market Forecast (2024-2032)
9.3 OTT Platforms
9.3.1 Overview
9.3.2 Historical and Current Market Trends (2018-2023)
9.3.3 Market Segmentation
9.3.4 Market Forecast (2024-2032)
9.4 Anime Websites
9.4.1 Overview
9.4.2 Historical and Current Market Trends (2018-2023)
9.4.3 Market Segmentation
9.4.4 Market Forecast (2024-2032)
9.5 Others
9.5.1 Historical and Current Market Trends (2018-2023)
9.5.2 Market Forecast (2024-2032)
9.6 Attractive Investment Proposition by Platform
10 Global Anime Movies and TV Shows Market – Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Drivers
10.1.1.2 Historical and Current Market Trends (2018-2023)
10.1.1.3 Market Breakup by Type
10.1.1.4 Market Breakup by Genre
10.1.1.5 Market Breakup by Audience
10.1.1.6 Market Breakup by Platform
10.1.1.7 Key Players
10.1.1.8 Market Forecast (2024-2032)
10.1.2 Canada
10.1.2.1 Market Drivers
10.1.2.2 Historical and Current Market Trends (2018-2023)
10.1.2.3 Market Breakup by Type
10.1.2.4 Market Breakup by Genre
10.1.2.5 Market Breakup by Audience
10.1.2.6 Market Breakup by Platform
10.1.2.7 Key Players
10.1.2.8 Market Forecast (2024-2032)
10.2 Europe
10.2.1 Germany
10.2.1.1 Market Drivers
10.2.1.2 Historical and Current Market Trends (2018-2023)
10.2.1.3 Market Breakup by Type
10.2.1.4 Market Breakup by Genre
10.2.1.5 Market Breakup by Audience
10.2.1.6 Market Breakup by Platform
10.2.1.7 Key Players
10.2.1.8 Market Forecast (2024-2032)
10.2.2 France
10.2.2.1 Market Drivers
10.2.2.2 Historical and Current Market Trends (2018-2023)
10.2.2.3 Market Breakup by Type
10.2.2.4 Market Breakup by Genre
10.2.2.5 Market Breakup by Audience
10.2.2.6 Market Breakup by Platform
10.2.2.7 Key Players
10.2.2.8 Market Forecast (2024-2032)
10.2.3 United Kingdom
10.2.3.1 Market Drivers
10.2.3.2 Historical and Current Market Trends (2018-2023)
10.2.3.3 Market Breakup by Type
10.2.3.4 Market Breakup by Genre
10.2.3.5 Market Breakup by Audience
10.2.3.6 Market Breakup by Platform
10.2.3.7 Key Players
10.2.3.8 Market Forecast (2024-2032)
10.2.4 Italy
10.2.4.1 Market Drivers
10.2.4.2 Historical and Current Market Trends (2018-2023)
10.2.4.3 Market Breakup by Type
10.2.4.4 Market Breakup by Genre
10.2.4.5 Market Breakup by Audience
10.2.4.6 Market Breakup by Platform
10.2.4.7 Key Players
10.2.4.8 Market Forecast (2024-2032)
10.2.5 Spain
10.2.5.1 Market Drivers
10.2.5.2 Historical and Current Market Trends (2018-2023)
10.2.5.3 Market Breakup by Type
10.2.5.4 Market Breakup by Genre
10.2.5.5 Market Breakup by Audience
10.2.5.6 Market Breakup by Platform
10.2.5.7 Key Players
10.2.5.8 Market Forecast (2024-2032)
10.2.6 Others
10.2.6.1 Historical and Current Market Trends (2018-2023)
10.2.6.2 Market Forecast (2024-2032)
10.3 Asia Pacific
10.3.1 China
10.3.1.1 Market Drivers
10.3.1.2 Historical and Current Market Trends (2018-2023)
10.3.1.3 Market Breakup by Type
10.3.1.4 Market Breakup by Genre
10.3.1.5 Market Breakup by Audience
10.3.1.6 Market Breakup by Platform
10.3.1.7 Key Players
10.3.1.8 Market Forecast (2024-2032)
10.3.2 Japan
10.3.2.1 Market Drivers
10.3.2.2 Historical and Current Market Trends (2018-2023)
10.3.2.3 Market Breakup by Type
10.3.2.4 Market Breakup by Genre
10.3.2.5 Market Breakup by Audience
10.3.2.6 Market Breakup by Platform
10.3.2.7 Key Players
10.3.2.8 Market Forecast (2024-2032)
10.3.3 India
10.3.3.1 Market Drivers
10.3.3.2 Historical and Current Market Trends (2018-2023)
10.3.3.3 Market Breakup by Type
10.3.3.4 Market Breakup by Genre
10.3.3.5 Market Breakup by Audience
10.3.3.6 Market Breakup by Platform
10.3.3.7 Key Players
10.3.3.8 Market Forecast (2024-2032)
10.3.4 South Korea
10.3.4.1 Market Drivers
10.3.4.2 Historical and Current Market Trends (2018-2023)
10.3.4.3 Market Breakup by Type
10.3.4.4 Market Breakup by Genre
10.3.4.5 Market Breakup by Audience
10.3.4.6 Market Breakup by Platform
10.3.4.7 Key Players
10.3.4.8 Market Forecast (2024-2032)
10.3.5 Australia
10.3.5.1 Market Drivers
10.3.5.2 Historical and Current Market Trends (2018-2023)
10.3.5.3 Market Breakup by Type
10.3.5.4 Market Breakup by Genre
10.3.5.5 Market Breakup by Audience
10.3.5.6 Market Breakup by Platform
10.3.5.7 Key Players
10.3.5.8 Market Forecast (2024-2032)
10.3.6 Indonesia
10.3.6.1 Market Drivers
10.3.6.2 Historical and Current Market Trends (2018-2023)
10.3.6.3 Market Breakup by Type
10.3.6.4 Market Breakup by Genre
10.3.6.5 Market Breakup by Audience
10.3.6.6 Market Breakup by Platform
10.3.6.7 Key Players
10.3.6.8 Market Forecast (2024-2032)
10.3.7 Others
10.3.7.1 Historical and Current Market Trends (2018-2023)
10.3.7.2 Market Forecast (2024-2032)
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Drivers
10.4.1.2 Historical and Current Market Trends (2018-2023)
10.4.1.3 Market Breakup by Type
10.4.1.4 Market Breakup by Genre
10.4.1.5 Market Breakup by Audience
10.4.1.6 Market Breakup by Platform
10.4.1.7 Key Players
10.4.1.8 Market Forecast (2024-2032)
10.4.2 Mexico
10.4.2.1 Market Drivers
10.4.2.2 Historical and Current Market Trends (2018-2023)
10.4.2.3 Market Breakup by Type
10.4.2.4 Market Breakup by Genre
10.4.2.5 Market Breakup by Audience
10.4.2.6 Market Breakup by Platform
10.4.2.7 Key Players
10.4.2.8 Market Forecast (2024-2032)
10.5.3 Others
10.5.3.1 Historical and Current Market Trends (2018-2023)
10.5.3.2 Market Forecast (2024-2032)
10.6 Middle East and Africa
10.6.1 Market Drivers
10.6.2 Historical and Current Market Trends (2018-2023)
10.6.3 Market Breakup by Type
10.6.4 Market Breakup by Genre
10.6.5 Market Breakup by Audience
10.6.6 Market Breakup by Platform
10.6.7 Market Breakup by Country
10.6.8 Key Players
10.6.9 Market Forecast (2024-2032)
10.7 Attractive Investment Proposition by Region
11 Global Anime Movies and TV Shows Market – Competitive Landscape
11.1 Overview
11.2 Market Structure
11.3 Market Share by Key Players
11.4 Market Player Positioning
11.5 Top Winning Strategies
11.6 Competitive Dashboard
11.7 Company Evaluation Quadrant
12 Profiles of Key Players
12.1 Amazon.com Inc.
12.1.1 Business Overview
12.1.2 Products Offered
12.1.3 Business Strategies
12.1.4 SWOT Analysis
12.1.5 Major News and Events
12.2 Anime News Network LLC.
12.2.1 Business Overview
12.2.2 Products Offered
12.2.3 Business Strategies
12.2.4 SWOT Analysis
12.2.5 Major News and Events
12.3 Bones Inc.
12.3.1 Business Overview
12.3.2 Products Offered
12.3.3 Business Strategies
12.3.4 SWOT Analysis
12.3.5 Major News and Events
12.4 Crunchyroll LLC (Sony Pictures Entertainment Inc.)
12.4.1 Business Overview
12.4.2 Products Offered
12.4.3 Business Strategies
12.4.4 SWOT Analysis
12.4.5 Major News and Events
12.5 Discotek Media
12.5.1 Business Overview
12.5.2 Products Offered
12.5.3 Business Strategies
12.5.4 SWOT Analysis
12.5.5 Major News and Events
12.6 Good Smile Company Inc.
12.6.1 Business Overview
12.6.2 Products Offered
12.6.3 Business Strategies
12.6.4 SWOT Analysis
12.6.5 Major News and Events
12.7 Hulu LLC (The Walt Disney Company)
12.7.1 Business Overview
12.7.2 Products Offered
12.7.3 Business Strategies
12.7.4 SWOT Analysis
12.7.5 Major News and Events
12.8 MADHOUSE Inc.
12.8.1 Business Overview
12.8.2 Products Offered
12.8.3 Business Strategies
12.8.4 SWOT Analysis
12.8.5 Major News and Events
12.9 Netflix Inc.
12.9.1 Business Overview
12.9.2 Products Offered
12.9.3 Business Strategies
12.9.4 SWOT Analysis
12.9.5 Major News and Events
12.10 Pierrot Co. Ltd.
12.10.1 Business Overview
12.10.2 Products Offered
12.10.3 Business Strategies
12.10.4 SWOT Analysis
12.10.5 Major News and Events
12.11 RetroCrush (Cineverse)
12.11.1 Business Overview
12.11.2 Products Offered
12.11.3 Business Strategies
12.11.4 SWOT Analysis
12.11.5 Major News and Events
12.12 Tubi Inc. (Fox Corporation)
12.12.1 Business Overview
12.12.2 Products Offered
12.12.3 Business Strategies
12.12.4 SWOT Analysis
12.12.5 Major News and Events
Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.
13 Global Anime Movies and TV Shows Market - Industry Analysis
13.1 Drivers, Restraints, and Opportunities
13.1.1 Overview
13.1.2 Drivers
13.1.3 Restraints
13.1.4 Opportunities
13.1.5 Impact Analysis
13.2 Porters Five Forces Analysis
13.2.1 Overview
13.2.2 Bargaining Power of Buyers
13.2.3 Bargaining Power of Suppliers
13.2.4 Degree of Competition
13.2.5 Threat of New Entrants
13.2.6 Threat of Substitutes
13.3 Value Chain Analysis
14 Strategic Recommendations
15 Appendix