Amusement Parks Market Report by Rides (Mechanical Rides, Water Rides, and Others), Revenue Source (Ticket, Food and Beverage, Merchandise, Hotels/Resorts, and Others), Age Group (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), and Region 2025-2033

Amusement Parks Market Report by Rides (Mechanical Rides, Water Rides, and Others), Revenue Source (Ticket, Food and Beverage, Merchandise, Hotels/Resorts, and Others), Age Group (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), and Region 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A2319

Market Overview:

The global amusement parks market size reached USD 56.4 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 81.2 Billion by 2033, exhibiting a growth rate (CAGR) of 4.13% during 2025-2033.

Report Attribute 
Key Statistics
Base Year
2024
Forecast Years
2025-2033
Historical Years
2019-2024
Market Size in 2024
USD 56.4 Billion
Market Forecast in 2033
USD 81.2 Billion
Market Growth Rate 2025-2033 4.13%


Amusement parks refer to open-air recreational and entertainment zones that are based on fictional characters and themes. They are commercially operated extensions to fairs and picnic gardens and cater to individuals of all age groups. They offer various amusement facilities, such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They may also offer immersive cinematic experiences with high-definition (HD) music and light shows and theatrical plays that are enjoyed by both children and adults alike.

Rapid urbanization, along with significant growth in the travel and tourism industry is one of the key factors creating a positive outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities and official merchandise in the amusement parks is also providing a boost to the market growth. For expanding their reach, park owners are offering numerous adventurous and fascinating experiences through theme-based attractions, such as foods, beverages, clothes and goodies. Additionally, the increasing adoption of technologically advanced solutions, such as hydraulics, pneumatics, animatronics and the Internet-of-Things (IoT), is acting as another growth-inducing factor. These solutions aid in tracking and monitoring all activities in the park and offering interactive experiences to the visitor through augmented reality (AR) and virtual reality (VR) technologies. Other factors, including rising disposable incomes and consumer expenditure capacities on entertainment, along with increasing investments in themed amusement parks and the development of 4D rides and giant roller coasters and rides, are expected to drive the market further. This can be attributed to the social distancing norms established in numerous countries.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global amusement parks market report, along with forecasts at the global, regional and country level from 2025-2033. Our report has categorized the market based on rides, revenue source and age group.

Breakup by Rides:

  • Mechanical Rides
  • Water Rides
  • Others
     

Breakup by Revenue Source:

  • Ticket
  • Food and Beverage
  • Merchandise
  • Hotels/Resorts
  • Others
     

Breakup by Age Group:

  • Up to 18 Years
  • 19 to 35 Years
  • 36 to 50 Years
  • 51 to 65 Years
  • More than 65 Years
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.

Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units Billion USD
Segment Coverage Rides, Revenue Source, Age Group, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company
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Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report

The global amusement parks market was valued at USD 56.4 Billion in 2024.

We expect the global amusement parks market to exhibit a CAGR of 4.13% during 2025-2033.

The increasing popularity of amusement parks among individuals, as they offer various adventurous and fascinating experiences through theme-based attractions, innovative rides, accommodation facilities, official merchandise, etc., is primarily driving the global amusement parks market.

The sudden outbreak of the COVID-19 pandemic had led to the implementation of stringent lockdown regulations across several nations, resulting in the temporary closure of numerous open-air recreational and entertainment zones, thereby negatively impacting the global market for amusement parks.

Based on the rides, the global amusement parks market can be segmented into mechanical rides, water rides, and others. Currently, mechanical rides hold the majority of the total market share.

Based on the revenue source, the global amusement parks market has been divided into ticket, food and beverage, merchandise, hotels/resorts, and others. Among these, ticket currently exhibits a clear dominance in the market.

Based on the age group, the global amusement parks market can be categorized into up to 18 years, 19 to 35 years, 36 to 50 years, 51 to 65 years, and more than 65 years. Currently, 19 to 35 years account for the largest market share.

On a regional level, the market has been classified into North America, Asia Pacific, Europe, Latin America, and Middle East and Africa, where Asia Pacific currently dominates the global market.

Some of the major players in the global amusement parks market include Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC, and The Walt Disney Company.

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Amusement Parks Market Report by Rides (Mechanical Rides, Water Rides, and Others), Revenue Source (Ticket, Food and Beverage, Merchandise, Hotels/Resorts, and Others), Age Group (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), and Region 2025-2033
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