According to the recent report by IMARC Group, titled “Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033,” the global gaming peripherals market size reached USD 5.1 Billion in 2024. Gaming peripherals refer to various auxiliary devices that are widely used by gamers for a seamless gaming experience. They include numerous input and output devices, such as joysticks, headsets, gamepads, mouse, speakers, additional displays and keyboards. These wired and wireless equipment are connected with laptops or personal computers (PC) to offer enhanced convenience to the users. Since video games offer an interactive gaming experience, they have gradually gained widespread preference over traditional board games in the recent years. Supported by the increasing penetration of high-speed internet connectivity, this has contributed to the escalating sales of gaming peripherals across the globe.
Global Gaming Peripherals Market Trends:
The global market is majorly driven by the rising popularity of e-sports. This has consequently led to a considerable increase in the number of casual and professional gamers across the globe, thereby providing a boost to the sales of gaming peripherals. There has been an increasing demand for special customizable gaming keyboards and gamepads that offer improved convenience and better ergonomics to the gamers. Facilitated by the continual innovations in technologies and the inflating disposable income levels of the masses, this is expected to provide an impetus to the market growth. The market is further driven by the escalating demand for an immersive and realistic gaming experience by the users. This has led to the rising requirement for advanced gaming consoles with whole-body sensors and superior quality gaming peripherals. Moreover, the launch of numerous virtual and augmented reality-based (AR/VR) games that require advanced gaming headsets is acting as another major growth-inducing factor. Furthermore, the rapid outbreak of COVID-19 has impelled individuals to spend more time indoors, which has consequently led to the escalating popularity of home entertainment. Supported by the rising popularity of cloud-based games that eliminate the requirement of hardware upgradation, this is expected to catalyze the demand for innovative e-sports and specialized gaming peripherals. Looking forward, the market value is projected to reach USD 9.6 Billion by 2033, expanding at a CAGR of 6.88% during 2025-2033.
Market Summary:
Report Features | Details |
---|---|
Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Segment Coverage | Product Type, Gaming Device Type, Technology, Distribution Channel, Region |
Region Covered | Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Companies Covered | Anker, Cooler Master, Corsair, Das Keyboard (Metadot Corporation), Dell Inc., Gamdias, HP Inc., Logitech, Mad Catz, Razer Inc., Redragon, Roccat, Sades, Sennheiser (Sonova), SteelSeries (GN Store Nord A/S) and Turtle Beach |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
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