According to the latest report by IMARC Group, titled “Gaming Accessories Market Report by Component (Headsets, Mice, Controller, Keyboard, and Others), Device Type (PC, Gaming Console), Connectivity Type (Wired, Wireless), Sales Channel (Online, Offline), and Region 2025-2033”, the global gaming accessories market size reached USD 10.9 Billion in 2024. Gaming accessories include a wide range of equipment that allows gamers to have a better gaming experience via their smartphones, computers, laptops, or consoles. The peripheral devices are separate from the original gaming system's hardware and software that can be connected to the original system via wires or wirelessly. These accessories transmit game data to the operator by handling, processing, and relaying the data from the gaming device. Their usage also provides a wide number of benefits, including improved reflexes, alleviated accuracy, and better game performance.
Global Gaming Accessories Market Trends:
The global market is majorly driven by the augmenting popularity of new gaming content with high graphic needs. Besides this, the transition from console gaming to on-demand visual content is propelling the market. In line with this, with the increasing penetration of smartphones and mobile gaming, the gaming accessories industry is experiencing lucrative growth opportunities. Moreover, the emergence of augmented reality (AR) and virtual reality (VR) in gaming is impacting the market growth positively. The market is further driven by the rising popularity of e-sports leagues, along with the growing number of gamers choosing gaming as a profession. Some of the other factors contributing to the market include rapid urbanization, inflating disposable income levels, and extensive research and development (R&D) activities. On account of the aforementioned factors, the market is anticipated to reach a value of USD 20.7 Billion by 2033, exhibiting a CAGR of 7.05% during 2025-2033.
Market Summary:
Report Features | Details |
---|---|
Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Segment Coverage | Component, Device Type, Connectivity Type, Sales Channel, Region |
Region Covered | Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Countries Covered | United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico |
Companies Covered | Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation. |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
About Us:
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.
Contact Us:
IMARC Group
USA: +1-631-791-1145
Email: sales@imarcgroup.com
Website: https://www.imarcgroup.com
Follow us on twitter : @imarcglobal