Global Corporate M-Learning Market to Reach USD 156.6 Billion by 2033, Stimulated by Rising Gamification of Learning Content

December 23, 2024 | Technology & Media

According to the latest report by IMARC Group, titled “Corporate M-Learning Market Report by Solutions (E-Books, Portable LMS, Interactive Assessment, Mobile and Video Based Courseware, M-Enablement, and Others), Application (Simulation Based Learning, Corporate Learning, On-The-Job Training), User Type (Large Organization, Small and Mid-Size Organization), and Region 2025-2033,” the global corporate M-learning market size reached USD 45.2 Billion in 2024. Corporate mobile learning (M-learning) is a form of e-learning specifically designed for the mobile environment. It encompasses a wide range of learning materials, including videos, interactive modules, quizzes, and simulations, that can be accessed and consumed on mobile devices. It emphasizes flexibility, accessibility, and convenience, enabling employees to learn at their own pace and in their preferred environment. It uses artificial intelligence (AI) to personalize learning paths based on individual learner progress and preferences. It decreases the need for physical training materials, travel, and classroom setup costs. Furthermore, as it allows organizations to train a large, dispersed workforce efficiently, its demand is rising around the world.


Global Corporate M-Learning Market Trends:

At present, the increasing demand for corporate M-learning to streamline the onboarding process for new hires, providing them with access to essential training materials and resources right from the start, represents one of the crucial factors impelling the growth of the market. Besides this, the rising popularity of corporate M-learning, as it is effective for delivering compliance training and ensuring that staff understand and adhere to industry regulations and internal policies, is contributing to the growth of the market. In addition, the growing employment of corporate M-learning to address soft skills development, such as communication, leadership, and time management, is offering a favorable market outlook. Apart from this, the increasing digitalization of businesses, coupled with the need for upskilling and reskilling in an ever-evolving workforce, is propelling the growth of the market. Additionally, the rising gamification of learning content and the addition of AI, virtual reality (VR), and augmented reality (AR) into M-learning programs is strengthening the growth of the market. Looking forward, the market value is projected to reach USD 156.6 Billion by 2033, expanding at a CAGR of 14.07% during 2025-2033.


Market Summary:

  • Based on the solutions, the market has been segmented into e-books, portable LMS, interactive assessment, mobile and video based courseware, m-enablement, and others. Currently, e-books dominate the market, holding the largest share.
  • On the basis of the application, the market has been segregated into simulation based learning, corporate learning, and on-the-job training.
  • Based on the user type, the market has been divided into large organization and small and mid-size organization. At present, large organization holds the maximum share in the market.
  • Region-wise, the market has been segmented into North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. Amongst these, North America is the leading market, accounting for the majority of the global share.
  • The competitive landscape of the market has also been examined, with some of the key players being Adobe Inc., Allen Interactions, Aptara Inc (iEnergizer), Blackboard Inc., D2L Corp, dominKnow Inc, Kallidus Ltd, Learning Pool, Meridian Knowledge Solutions (Visionary Integration Professionals), SumTotal Systems (Cornerstone OnDemand), and Upside Learning Solutions Pvt. Ltd.


Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units Billion USD
Solutions Covered E-Books, Portable LMS, Interactive Assessment, Mobile and Video Based Courseware, M-Enablement, Others
Applications Covered Simulation Based Learning, Corporate Learning, On-The-Job Training
User Types Covered Large Organization, Small and Mid-Size Organization
Regions Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Adobe Inc., Allen Interactions, Aptara Inc (iEnergizer), Blackboard Inc., D2L Corp, dominKnow Inc, Kallidus Ltd, Learning Pool, Meridian Knowledge Solutions (Visionary Integration Professionals), SumTotal Systems (Cornerstone OnDemand), Upside Learning Solutions Pvt. Ltd., etc.
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Global Corporate M-Learning Market to Reach USD 156.6 Billion by 2033, Stimulated by Rising Gamification of Learning Content
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