The latest report by IMARC Group, titled “Japan Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033,” finds that the Japan gaming peripherals market size reached USD 259 Million in 2024. Gaming peripherals are external devices that offer input and output to laptops or personal computers (PCs) to enhance users' overall gaming experience. There is a range of peripherals available for users, including joysticks, headsets, gamepads, and keyboards. Computer-based games have gradually gained preference over traditional board games as video games offer a more interactive gaming experience. In Japan, the growing demand for handheld consoles and the rising popularity of virtual reality (VR) games, which provide an immersive and realistic gaming experience, have encouraged manufacturers to introduce improved and convenient peripherals for users.
Japan Gaming Peripherals Market Trends:
The increasing number of gaming enthusiasts and the rising popularity of video games represent the primary growth-inducing factors across the country. Apart from this, the governing agencies are adopting social distancing measures due to the mass spread of the coronavirus disease (COVID-19), which has positively influenced the sales of gaming peripherals in Japan. Besides this, with the emergence of various market players and the easy availability of products at an affordable price, the demand for PC gaming peripherals is escalating across the country. The leading companies are also launching various high-end gaming consoles. For instance, Nintendo has launched its next-generation gaming consoles. Looking forward, the market value is projected to reach USD 473 Million by 2033, expanding at a CAGR of 6.9% during 2025-2033.
Market Summary:
Report Features | Details |
---|---|
Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Segment Coverage | Product Type, Gaming Device Type, Technology, Distribution Channel, Region |
Region Covered | Kanto Region, Kinki Region, Central/Chubu Region, Kyushu-Okinawa Region, Tohoku Region, Chugoku Region, Hokkaido Region, Shikoku Region |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
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