According to the latest report by IMARC Group, titled "Asia Pacific Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Country 2024-2032," the gaming peripherals market in Asia Pacific reached a value of US$ 1,377 Million in 2023. Gaming peripherals refer to wired or wireless auxiliary devices that are utilized to offer an enhanced gaming experience to the users. They consist of numerous input and output devices that are often connected to a laptop or personal computer (PC). With the increasing penetration of high-speed internet across the globe, there has been a shifting preference for interactive video games among players that require these peripherals for a seamless gaming experience. Some of the most commonly used auxiliary devices include mouse, keyboard, joystick, speakers, gamepads, headsets, and head-mounted displays.
Asia Pacific Gaming Peripherals Market Trends:
The market in Asia Pacific is primarily driven by the increasing popularity of e-sports, along with the rising number of professional gamers across the region. Supported by the improving network infrastructure and continual advancements in wireless technologies, there has been a considerable increase in the popularity of immersive and realistic gaming, which, in turn, is boosting the sales of good quality gaming peripherals. The growing prominence of cloud-based games that do not involve the need for hardware upgradation is also providing a thrust to the market growth. Apart from this, there has been a significant rise in the demand for specialized gaming peripherals in the region that offer better ergonomics and an enhanced user experience with the use of improved body sensors and superior quality gaming consoles. Furthermore, mandatory lockdowns imposed by the governments of numerous countries in the Asia Pacific region on account of the rapid outbreak of the coronavirus disease (COVID-19) have contributed to the escalating inclination toward home entertainment, which includes virtual and augmented reality-based (AR/VR) games. This, coupled with the increasing number of online gaming tournaments being conducted online, is creating a positive outlook for the market. On account of the aforementioned factors, the market is anticipated to grow at a CAGR of 8.2% during 2024-2032.
Market Summary:
- On the basis of the product type, the market has been divided into headsets, keyboards, joysticks, mice, gamepads and others.
- Based on the gaming device type, the market has been bifurcated into PC (desktop/laptop) and gaming consoles.
- On the basis of the technology, the market has been classified into wired and wireless.
- Based on the distribution channel, the market has been categorized into online and offline.
- On the geographical front, the market has been segmented into China, Japan, India, South Korea, Australia, Indonesia and others.
- The competitive landscape of the market has been examined in the report with the detailed profiles of the key players.
Report Scope:
Report Features |
Details |
Base Year of the Analysis |
2023 |
Historical Period |
2018-2023 |
Forecast Period |
2024-2032 |
Units |
US$ Million |
Segment Coverage |
Product Type, Gaming Device Type, Technology, Distribution Channel, Country |
Countries Covered |
China, Japan, India, South Korea, Australia, Indonesia, Others |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 3699
Five User License: US$ 4699
Corporate License: US$ 5699 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
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